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MDL Hex editing?

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unitedstates
Hey Arno, or any other guru...

I'm wondering about the difference between an aircraft MDL and a scenery MDL...

I have some MDL's that could be useful as a scenery MDL, and a project where some people want to convert some AI MDL's to become static MDL's.

I'm wondering if it might be possible to hex edit a GMAX aircraft MDL to convert it to become usable as a scenery MDL that can then be used in a scenery library?

I'm also wondering if it's possible to tweak an FSDS MDL so that it can be assigned a GUID code so it can become a library object?

Some people at one of the AI design shops was interested a while back...
 
Hi Dean,

I am afraid that is not that easy. Aircraft MDL files are using the Fs8.0 RIFF scheme, while scenery MDL files are using the Fs9.0 RIFF scheme. The differences between these two formats are too big to change between them with some simple tweaking of the code.

So I think the only way to change between a scenery and an aircraft MDL is, if you have the source and can re-export in the format you want.
 
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