Oh Scott, I didn't notice you were in Hawaii. I should pass on to you an early render of Oahu at 1 foot per pixel photoscenery...
I've gone back to square one on her but have plans to resurrect her soon...
Also I have some secret plans for Hawaii right now, but I am still lining some things up...
I'm considering moving back to either Oahu or the Big Island soon.
Oh the other bit of info I didn't respond to from Holger earlier. The USGS NED is in 32 bit format from the start. Both the GeoTiff and other format they produce from seamless.
The main advantage of 32bit GeoTiffs is for the fractional elevation settings. Scott, you'll find it a cinch to use 32 bit GeoTiffs for rendering and you'll find you get better results on the end BGL. Also because 32bit gives millions of colors it removes the 4096 limits that 16bit has. It's why I started using 32bit because it just simplifies stuff, produces better renderings without banding/tiger striping and allows for high definition fraction bit settings. Which are definitely needed if you produce 5, 2 or 1m elevation BGL's as those definitely need fraction bits enabled, otherwise you end up with a pineappling effect...
Hmm, let me try and make sense lol. The problem with 16bit when it comes to fraction bit renderings is that it does have a limit on elevation heights. When using 32 bit you no longer need to worry about calculating offsets and everything, you can just punch the data straight into resample and your fraction bits will work right away. Because 32bit has 24 million colors and another 8 million greyscale levels (which is what controls the elevation), you can have millions of fraction bits defining elevation points, compared to only 8-10,000 which is all that 16bit gives. I hope that makes sense. Basically the elevation samples in 32bit are in the extra bits between 24bit and 32bit. Basically at 32 bit you end up with a possibility (say your fraction bits are accurate to 10cm vertically), of 800,000m from bottom to top, that's approximately 2.6 million feet. Even with fractional settings accurate to 1cm vertically, that will give 80,000m vertical elevation units or approximately 262,000 feet vertical range.
Honestly 32 bit gives better definition, the only thing is the expense of hard drive space and a bit longer rendering times, but the results and ease of use are defintely worth the trade. When you can get about 1TB of drives for about $200 now it's worth the investment...
