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MIP maps, should I use them?

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unitedkingdom
I have been making ground buildings for various landmark scenery projects and I have a question:
If I generate mip maps in the Imagetool, then the final file size is greater, is it worth it for scenery buildings? I can understand the need for it, bit are we balancing filesize against performance?
 
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I think the general concensus of opinion is that one should use mips. It's not the overall file size that is the issue, but if you've only got one image, FS will use that image irrespective of how far the object is from the viewpoint (or vice versa), whereas with mips FS can use less detailed texturing when the object is further away, putting less strain on the graphics card. What is more to the point is whether or not to incorporate LOD models in the scenery details. For a basic "four walls and a roof" building it's probably not an issue, but for a more complicated structure, especially if it is used multiple times, this should certainly be considered.
 
For the kind of objects that are affected by the object batching in SP2 the LOD should no longer work indeed.
 
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