- Messages
- 1,361
- Country

Mission - Jobs - MobileSceneryObject - AttachedWorldObject - ObjectReference
Hi Folks
I'm looking for a consistent, on-ground, aircraft-relative, placement solution.
Effectively, every aircraft type, when parked,
has a unique Y axis, & P angle, combination value, for their model origin.
Flight's various mission-jobs,
all load / unload their cargo objects,
from / to positions which are all XYZ/PBH relative to
their generated AFD parking-spots.
Not a problem for departure locations,
where all mission-jobs spawn the aircraft
on the outgoing heading
of the mission-job's generated departure parking-spot.
i.e.
The cargo object is XYZ/PBH located correctly,
on the ground, at an apropriate location,
relative to both the parking-spot & aircraft.
On arrival at the destination,
as long as the user aircraft
has passed through the destination parking-spot's trigger,
the user aircraft's eventual stop position
could be anywhere, on any heading.
e.g.
The offloaded cargo is spawned at the XYZ/PBH,
relative to the generated destination parking-spot.
Unfortunately that cargo often ends up...
under the aircraft's props, wheels, fuselage, etc, etc.
i.e.
Extremely inappropriate for PASSENGER models.
I've tried spawning the MSO
with its ObjectReference/origin set to the user's aircraft.
That locates suitably for XZ axis coordinates,
but Y and P are elevated, and tilted, to match aircraft orientation,
hence the cargo hovers, slanted midair.
Setting any of the following combinations -
- MobileSceneryObject\IsOnGround false or true
- LibraryObject\AltitudeIsAGL false or true
has zero effect, the cargo still hovers, slanted midair.
I'd much appreciate any suggestions
which provide a consistent, on-ground, aircraft-relative, placement solution.
Thanks in advance.
ATB
Paul
Hi Folks
I'm looking for a consistent, on-ground, aircraft-relative, placement solution.
Effectively, every aircraft type, when parked,
has a unique Y axis, & P angle, combination value, for their model origin.
Flight's various mission-jobs,
all load / unload their cargo objects,
from / to positions which are all XYZ/PBH relative to
their generated AFD parking-spots.
Not a problem for departure locations,
where all mission-jobs spawn the aircraft
on the outgoing heading
of the mission-job's generated departure parking-spot.
i.e.
The cargo object is XYZ/PBH located correctly,
on the ground, at an apropriate location,
relative to both the parking-spot & aircraft.
On arrival at the destination,
as long as the user aircraft
has passed through the destination parking-spot's trigger,
the user aircraft's eventual stop position
could be anywhere, on any heading.
e.g.
The offloaded cargo is spawned at the XYZ/PBH,
relative to the generated destination parking-spot.
Unfortunately that cargo often ends up...
under the aircraft's props, wheels, fuselage, etc, etc.
i.e.
Extremely inappropriate for PASSENGER models.
I've tried spawning the MSO
with its ObjectReference/origin set to the user's aircraft.
That locates suitably for XZ axis coordinates,
but Y and P are elevated, and tilted, to match aircraft orientation,
hence the cargo hovers, slanted midair.
Setting any of the following combinations -
- MobileSceneryObject\IsOnGround false or true
- LibraryObject\AltitudeIsAGL false or true
has zero effect, the cargo still hovers, slanted midair.
I'd much appreciate any suggestions
which provide a consistent, on-ground, aircraft-relative, placement solution.
Thanks in advance.
ATB
Paul