• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Mission - Jobs - MobileSceneryObject - AttachedWorldObject - ObjectReference

Messages
1,361
Country
scotland
Mission - Jobs - MobileSceneryObject - AttachedWorldObject - ObjectReference

Hi Folks

I'm looking for a consistent, on-ground, aircraft-relative, placement solution.

Effectively, every aircraft type, when parked,
has a unique Y axis, & P angle, combination value, for their model origin.



Flight's various mission-jobs,
all load / unload their cargo objects,
from / to positions which are all XYZ/PBH relative to
their generated AFD parking-spots.



Not a problem for departure locations,
where all mission-jobs spawn the aircraft
on the outgoing heading
of the mission-job's generated departure parking-spot.

i.e.
The cargo object is XYZ/PBH located correctly,
on the ground, at an apropriate location,
relative to both the parking-spot & aircraft.



On arrival at the destination,
as long as the user aircraft
has passed through the destination parking-spot's trigger,
the user aircraft's eventual stop position
could be anywhere, on any heading.

e.g.
The offloaded cargo is spawned at the XYZ/PBH,
relative to the generated destination parking-spot.

Unfortunately that cargo often ends up...
under the aircraft's props, wheels, fuselage, etc, etc.
i.e.
Extremely inappropriate for PASSENGER models.



I've tried spawning the MSO
with its ObjectReference/origin set to the user's aircraft.

That locates suitably for XZ axis coordinates,
but Y and P are elevated, and tilted, to match aircraft orientation,
hence the cargo hovers, slanted midair.

Setting any of the following combinations -
- MobileSceneryObject\IsOnGround false or true
- LibraryObject\AltitudeIsAGL false or true
has zero effect, the cargo still hovers, slanted midair.



I'd much appreciate any suggestions
which provide a consistent, on-ground, aircraft-relative, placement solution.



Thanks in advance.

ATB
Paul
 
Back
Top