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MobileSceneryObject, Always active?

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72
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australia
I'm trying to activate a MobileSceneryObject once a chopper has landed at the right spot.

However, the MSO is always active, even though the option Activated is not ticked.

If I change SpeedKnots value on the object to = 0, then the object is not active at all.

Is there any way to use a scenery object such as PPL_Bodyguard_Walk01 {11A7BA38-0B1E-4A8E-B54C-95BB095704A7}, to activate when the user lands (Full Stop) on an area and move it through a waypoint list?

Basically the idea is to have a bodyguard walk up to the chopper when it lands.
 
Place the MSO but don't give it any waypoints and speed to zero. It should stay in place.

Use an ActivateWaypointAction and reference your MSO. Place the waypoints. When you trigger this action, your MSO will start to follow the waypoint list.

The problem with MSOs are they can not be activated and deactivated. This should make them visible and not visible. I am just about finished with a mission that uses a lot of MSO and cameras and I found a few workarounds for this.

Gunner
 
Thanks Gunner,

It was driving me mad, thats one way I didn't try though.

Will give it a go.
 
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