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I'm trying to activate a MobileSceneryObject once a chopper has landed at the right spot.
However, the MSO is always active, even though the option Activated is not ticked.
If I change SpeedKnots value on the object to = 0, then the object is not active at all.
Is there any way to use a scenery object such as PPL_Bodyguard_Walk01 {11A7BA38-0B1E-4A8E-B54C-95BB095704A7}, to activate when the user lands (Full Stop) on an area and move it through a waypoint list?
Basically the idea is to have a bodyguard walk up to the chopper when it lands.
However, the MSO is always active, even though the option Activated is not ticked.
If I change SpeedKnots value on the object to = 0, then the object is not active at all.
Is there any way to use a scenery object such as PPL_Bodyguard_Walk01 {11A7BA38-0B1E-4A8E-B54C-95BB095704A7}, to activate when the user lands (Full Stop) on an area and move it through a waypoint list?
Basically the idea is to have a bodyguard walk up to the chopper when it lands.
