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FSX Model color not changing

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516
Country
us-georgia
I am at a loss here. I created a model of a car by converting one of my 'aircraft' car models 'the lexus430' . Ok, the model works ok when I add the model to the airport in ADE. It loads up and shows normally. Now, I used MCX to edit the materials and used the 'black' textures (the car has several different texture sets each in it's own directory). I went in using MCX and changed the textures to the ones in the 'black' texture folder. everything looked good in MCX. I then saved the model in a different directory on my desktop. I checked the model by loading it into MCX and it looks right, the model is now a black car. Ok, now I added the new 'black' model to the model list in ADE, added the 'black' model to the airport, compiled the airport, loaded FSX ,but the car still shows up as a 'white' car. I removed the 'white' car from the airport and deleted its directory to make sure FSX or ADE wasn't reading the wrong directory or file. The white model no longer exists. I did create a .BGL file as well just to be sure. Still, the model shows up as a white car, it will not show up as the 'black' car which is what the model is. And yes, I did change the name and GUID for the model so it should load the new model, but it doesn't, it continues to load the 'white' model. I can't explain it or figure out why it is not loading the 'black' model. Could someone help me here? I have tried everything I can think of.
 
Update: I noticed that when I go in and change the "texture" file locations in MCX using the material editor, these changes are not getting saved in the exported .MDL file. The filenames are staying the same, but the location directories are not changing. They are staying at the default locations which is why the color isn't changing. The default car color is 'white'. I want to change the color to 'black' I want a BLACK model, not a WHITE model. It just plain out refuses to show a 'black' model. I can put the .MDL file into the "texture" folder and MCX will load the "black" textures, but when I try to add that model to ADE, it still shows up as a 'white' model. It's like it is only loading the 'white' textures from the 'white' texture folder instead of the textures from the 'black' texture folder. It is as if the model is permantly 'locked' to the 'white' texture folder and cannot be changed. Is this even possible ,that a model is permanently locked to a certain file or folder? It just makes no sense, you can alter the model in FSX just by changing the textures, but you can't do it in ADE and have the changes show up.
 
BTW:Is SAMM still available? I tried the website stuff4fs.com ,but it takes me to different random websites and not to anywhere to download SAMM. Where can I get a copy of SAMM?
 
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