I am at a loss here. I created a model of a car by converting one of my 'aircraft' car models 'the lexus430' . Ok, the model works ok when I add the model to the airport in ADE. It loads up and shows normally. Now, I used MCX to edit the materials and used the 'black' textures (the car has several different texture sets each in it's own directory). I went in using MCX and changed the textures to the ones in the 'black' texture folder. everything looked good in MCX. I then saved the model in a different directory on my desktop. I checked the model by loading it into MCX and it looks right, the model is now a black car. Ok, now I added the new 'black' model to the model list in ADE, added the 'black' model to the airport, compiled the airport, loaded FSX ,but the car still shows up as a 'white' car. I removed the 'white' car from the airport and deleted its directory to make sure FSX or ADE wasn't reading the wrong directory or file. The white model no longer exists. I did create a .BGL file as well just to be sure. Still, the model shows up as a white car, it will not show up as the 'black' car which is what the model is. And yes, I did change the name and GUID for the model so it should load the new model, but it doesn't, it continues to load the 'white' model. I can't explain it or figure out why it is not loading the 'black' model. Could someone help me here? I have tried everything I can think of.
