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More P3D ground texture problems...

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So I determined that by selecting "hardware tessellation", it somewhat fixes my blurry texture issues, but at a cost. The textures are now all washed out... it isn't only my photoreal ground for the airport I'm working on here, but also all ground textures. This kills the 3D grass effect I have, as it doesn't blend in at all.

Left side of the runway is without hardware tessellation on, right side is with it. It appears to be related to the time of day and lighting... but it is far, far too bright. Unrealistically bright. It can't be normal, because I feel like that if others were experiencing it, it would have not gone unnoticed.

iMv2d2w.jpg
 
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I turned tessellation off. People reported problems with gpolys with it at higher altitudes, and it says in P3D that you should have multiple GPUs for it.

The colouring in P3D is a PITA. The left one looks better for sure. You could change the grass colour, or photoscenery for users with tesselation onm abd offer that as a fix?
 
It might be possible to use SODE to display different models/textures depending on whether tessellation is turned on? Of course, that would require getting the developer to add that into the code for it, and he's gone quiet as of late...For now, you might simply have to provide a second aerial image for users that have tessellation enabled. You could probably do this with a basic color correction to the photoreal texture, since it doesn't appear anything else is being effected by the tessellation in the sim (to my eyes at least).
 
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