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MSFS20 MSFS Identifies My project as a Water runway

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iran
Hello everyone
I used ADE to build my Project pack and folders in correct way and then continue creation of my Project using SDK from inside the sim , transferred my package into community folder and after that i faced with this error in sim that Identifies my project as a water surface , now i need to know where is the problem from and how can i solve this ?
Regards.
Majid
 
Hello Majid,
Add a material to you runway (asphalt, concrete, whatever)
Then, if you want, you can make it transparent
Compile and your airport won't be water one anymore!
Hello everyone
I used ADE to build my Project pack and folders in correct way and then continue creation of my Project using SDK from inside the sim , transferred my package into community folder and after that i faced with this error in sim that Identifies my project as a water surface , now i need to know where is the problem from and how can i solve this ?
Regards.
Majid
 
Hello Majid,
Add a material to you runway (asphalt, concrete, whatever)
Then, if you want, you can make it transparent
Compile and your airport won't be water one anymore!
Thanks for your replay mamu ,
I did what you say , try both asobo default surface series and my custom textures also , but nothing happened the problem still exist , I have to say the airport mark disappeared from the map too and i have to search the icao code to bring it back and this is the another issue that i faced with.
 
Hello everyone
I used ADE to build my Project pack and folders in correct way and then continue creation of my Project using SDK from inside the sim , transferred my package into community folder and after that i faced with this error in sim that Identifies my project as a water surface , now i need to know where is the problem from and how can i solve this ?
I cannot tell you how to solve this, but I can tell you how I salvaged my work from ADE and continued developing in DevMode. First, just create an airport straight out of MSFS. I think there is a sample project that is adequate, otherwise just follow the DevMode wizard, it just needs to be very basic. Once you have a working copy from DevMode that you can build, save, edit, etc, then open the XML of this and also the ADE airport using an XML editor. Scan the documents to familiarize yourself, ADE formats all the blocks nicely so it's easy to understand, MSFS just jumbles them all together. Too bad, it is mostly the MSFS version we need.

Now copy the relevant blocks from the ADE document into the MSFS version. In some cases, you will replace sections, in others you will add new sections. The order does not matter, save originals of both versions and you might have to experiment a few times. As to the airport map icon, you will see a section for that in the ADE document and you can copy that to your MSFS version. You cannot damage, or permanently change anything by exchanging versions of these airport XML documents into the Project Sources folder, so enjoy the adventure!
 
I cannot tell you how to solve this, but I can tell you how I salvaged my work from ADE and continued developing in DevMode. First, just create an airport straight out of MSFS. I think there is a sample project that is adequate, otherwise just follow the DevMode wizard, it just needs to be very basic. Once you have a working copy from DevMode that you can build, save, edit, etc, then open the XML of this and also the ADE airport using an XML editor. Scan the documents to familiarize yourself, ADE formats all the blocks nicely so it's easy to understand, MSFS just jumbles them all together. Too bad, it is mostly the MSFS version we need.

Now copy the relevant blocks from the ADE document into the MSFS version. In some cases, you will replace sections, in others you will add new sections. The order does not matter, save originals of both versions and you might have to experiment a few times. As to the airport map icon, you will see a section for that in the ADE document and you can copy that to your MSFS version. You cannot damage, or permanently change anything by exchanging versions of these airport XML documents into the Project Sources folder, so enjoy the adventure!
Thanks for your reply Dear Rick , your Tips are beneficial and trusted as always , lets do double check for better understanding for me , you mean i have to create project inside the sim using devmode , import textures , create assets folders , etc and after that import any elements from ADE's XML file into XML that Made by sim devmode ? and at the end Where can i found that code for airport map ?
 
Try making the surface Jira Grass then untick as transparent. Not all surfaces work correctly when transparent. I have found that Jira Grass will work best
 
Yes, you understand my procedure. The community presence map settings are in the airport data section and located in object properties for "airport" in DevMode.
 
Try making the surface Jira Grass then untick as transparent. Not all surfaces work correctly when transparent. I have found that Jira Grass will work best
Yes, the glitch actually arises from a conflict between the way ADE and MSFS write airport XML files. If you were to look at the actual surface type GUID of an ADE inflicted airport that has been edited in MSFS DevMode, you would see it as 00000000-0000-0000-0000-00000000, which we know is impossible, everything has a GUID, but in the ADE version, the surface type is as expected. So something else is included in the airport XML that MSFS does not recognize, consequently it glitches to "water runway." Oddly, MSFS will not designate water runways. They existed in FSX and the type insured amphibious and float planes only used them. This is different from the MSFS surface type, which has no effect on what uses it,

Hood River Marina works.png


which makes the "water runway" designation, so odd.

In my case, the glitch had been triggered by an NDB transmitter node, which ADE will dutifully add, but if you notice, MSFS DevMode will not. In the end, I believe the NDB remained in my airport code, but there had been a problem with the way it had been written. I know that Jon resolved that particular conflict due to my reporting, but I do not know what Majid has added that causes the conflict. My work around is the only way I know to move forward, despite the fact it does not target the actual culprit. If he tries several passes and the glitch remains, we may have to dig deeper into the cause.
 
@Ironpot , Didn't find any texture in name of Jira Grass , I used transparent Grass_Jima instead and the problem is solved , thanks for your advice.
@=rk= Complete the Airport Proprieties in Devmode and compile it nothing changed until i compiled with chacked Star airport box , and the scenery is loaded and showed up in the sim with Star sign next to it , then unchecked Star airport for second time and compile it and re load the sim , every thing works fine except one exclamation mark next to mark that i don't know what is that mean.
 
Excellent news about the solution and Grass_Jima technique, I am pretty sure the exclamation defines a new airport and will vanish after the first departure or landing.
 
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