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I'm a newb to gmax but still learning how to use it. I've created a Cessna 152 already and I'm getting ready to texture it. I've figured out the UVW Mapping gizmo and textures fit correctly onto the aircraft parts but I'm still having some difficulty using gmax. When using UVW set to planar, the texture wraps all the way around the object instead of just on the selected mesh. The only work around I've found for putting on another mesh is to convert the object to an edible mesh again to open new modifiers. I don't use the multi-material since I can't just move one texture around without affecting all the other ones. Is there a way to just manipulate one texture when using multi-material? The guide seems to have no problem but I am.
Also, I can't seem to find any sort of documentation on how to put the textures into fs2004. I've exported the plane into a .mdl and have done animations that work great but don't have a clue how to get the textures onto the plane in fs2004.
I'm using this guide right now:
http://www.simviation.com/gryphon/tutorials/gMax_10.htm
Also, I can't seem to find any sort of documentation on how to put the textures into fs2004. I've exported the plane into a .mdl and have done animations that work great but don't have a clue how to get the textures onto the plane in fs2004.
I'm using this guide right now:
http://www.simviation.com/gryphon/tutorials/gMax_10.htm
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