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ime new to gmax, the tutorial gave me nightmares,,so this is what ido.
scan or dowload views..check views are to same scale..find models length,wingspan, height,with gear down...if not leave some space...in paint crop,top to wingspan and length..rotate to correct orientation, save as bmp.
left, to length and height, front, to width and height...this works for me my scale backdrops are 1,72 scale...i have left, front ,top, bottom.note cropping means wingtip to wingtip of paint image, i think this works with jpegs...
load gmax,in top view make flat plane the wingspan and length in metres of aircraft..paste bmp.do same for other panes,you can have top bottom front back left right..these panes can be moved around to align them,maybe having your undercarriage rest on the ground grid in perspective...they can be frozen but turn of show frozen in grey first.when you rotate them you see through them...add an object make sure nothing is selected.and save scene..if you save selected you wont get the whole scene...there is a lot of improvements you can make to this simple process,see image.

The *most* important thing is the pre-gmax work to be done - making sure that the images being used are in scale, preferably to each other - before you start adding them in the program.

..now what i need is a three way scanning laser to input my model into gmax, i am willing to pay several english pounds for one...plus
postage of course..jim

If I'd put in as much time and effort learning gmax as I've put in trying to get shortcuts to modelling, I'd be a expert modeller, even showing Bill & Bill how to do stuff!!

Yup... and I learned it wasn't that blue checkered box!Felix, you are just searching for a tool that includes a magic button labled "Click Here for Instant Model"
You could cheat a bit and take the import MaxScript that BOBO produces, bundle it up into a neat file and add the button to your toolbar.
Everytime you clicked on that new button, Max/GMax would automagically create the mesh for you. The downside being that it would always be the same model, but what the heck!
You could amaze your party guests when they ask what you do for recreation...![]()

You could cheat a bit and take the import MaxScript that BOBO produces, bundle it up into a neat file and add the button to your toolbar.
Everytime you clicked on that new button, Max/GMax would automagically create the mesh for you. The downside being that it would always be the same model, but what the heck!
N4gix

This used to be advertised on the FSDeveloper forumWell, there is such a device, but it's considerably more than "several english pounds" though...
i was of course joking about the 3 way laser scanner, you cant buy much with english pounds these days. many years ago i studied graphic art, one technique i learned, is called descriptive geometry.like g max but on paper..
3 views, and a plotting technique, to produce a accurate artists view of a 3d object with respect to the picture plane, and the viewers distance and angle of view..cad systems were out of reach of mst graphic artists, and this avoided the mistake of producing a formation of objects at different distances by merely resising which of course is wrong as distance from the picture plane changes the viewing angles...unless you want one full size object, and lots of tiny objects right next to it...i dont know why ime writing this ive got gmax, i dont need all those rotrings pencils smudges and ink blots.