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New improved AI question

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49
Country
us-southcarolina
Forget my last post. Have learned a few things since then about triggers, actions, and objects. Here's the situation now.

1. My AI flys .... but not the way I wanted it to.
2. The AI is the KC-135 tanker that is intended to be flown in free flight ... is there a difference between AI models and free flight models being used as AIs?
3. The AI starts at the same place the user aircraft starts despite an different world position in the AI properties.
4. The AI attempts to take off on its own (it actually gets airborne!) even though it is programmed to start at a different position at a given ground speed (300) and given altitude (23,000 ft). After take off it slowly climbs and turns toward its start point. Any ideas?

Thanks
 
Joe, are you using Mission Editor or FSX OPT to create your mission?
I am sure there are examples in the mission SDK, but don't remember for sure. I did a mission "Hill Country Rally" that had both AI on ground taking off, and AI in the air. It might help you figure out what's going wrong.
 
Am using OPT. Don't even know about mission editor (using Notepad to change/add the .xml file?).

Wilco Hill Country Rally.

Wish SDK instructions were better. Nice to know what the variables and definitions are but would be nice to learn how to "really" use this stuff.

One more question. There are two places for waypoints: Activate waypoints action/waypoints list and within the AI Object description itself. Where does on really put these? I've seen examples where waypoints are in both places.

Thanks
 
Do yourself a giant favor and get Mission Editor. I think its like $20. You can even try it for free. I built 4 missions with OPT and never did fully understand it. The waypoints I've used were all on a waypoint list.
 
Hey, this is good gouge -- I too was having problems figuring out how to make AI aircraft taxi. I dug up some old threads, maybe on another forum even, and saw your note about the Hill Country Rally mission, and I was able to solve my problem. Much appreciated, thanks.

Ripcord
 
Be sure to read the SDK about touch distance, turn speed, turn time etc. I've been messing with waypoints myself recently, and it is far from being an exact science!
 
Will do. That SDK is packed with good gouge - but NOTHING like a good example to copy from. So thanks again for that.

So far so good. I've gotten my F/A-18 AI wingman to taxi out, hold short, then position & hold, then take off and fly a half turn around the airfield. Next I'm going to get him to join up with the Player, using SIMVAR, and follow me out to the carrier.

Ripcord
 
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