Hi chaps and (dare I say it) chapesses,
I'm new here and just trying ot get to grips with things.....
I've decided that I'd like to take a shot at developing aircraft for FSX. I've been using X-Plane for the last few years to develop aircraft, and I'm an aerospace engineer day to day, so the whole aeroplane thing isn't a problem.....My problem is getting used to how FSX wants its aircraft...would it be possible to give a short overview on how to create a flight model for FSX? I understand that there is a config file, and, leading on from this, a .air file which contains all the tables, I guess I'd like to know how I go about creating and editing these files?
My first Aircraft is going to be a Mk.6 Hawker Hunter....so I'm looking forward to getting stuck into the learning curve of 3ds max....seems to be allot different from the AC3D that I usually use....
Cheers
Coanda
I'm new here and just trying ot get to grips with things.....
I've decided that I'd like to take a shot at developing aircraft for FSX. I've been using X-Plane for the last few years to develop aircraft, and I'm an aerospace engineer day to day, so the whole aeroplane thing isn't a problem.....My problem is getting used to how FSX wants its aircraft...would it be possible to give a short overview on how to create a flight model for FSX? I understand that there is a config file, and, leading on from this, a .air file which contains all the tables, I guess I'd like to know how I go about creating and editing these files?
My first Aircraft is going to be a Mk.6 Hawker Hunter....so I'm looking forward to getting stuck into the learning curve of 3ds max....seems to be allot different from the AC3D that I usually use....
Cheers
Coanda
