Not sure I have the time to begin this project but I've been thinking about the dynamics of it recently. My current scenery has over 5,000 photoreal tiles for just the summer textures and the idea of hand-creating over 5,000 night tiles is really daunting. Do you think it's possible to create a program that goes through all your summer textures, looks for roads and/or bright areas and automatically creates light map tiles?
Anyone know of good VB graphic libraries or algorithms that will do something like edge detection for finding roads? Sounds like it could be a daunting task but if it even through some random bright spots and streaks where roads and houses existed, it'd probably be worth it. You probably could also use the .agn files for input to determine where houses and buildings existed.
Any ideas would be great. What would even be better is someone offering to do this.
Art
Anyone know of good VB graphic libraries or algorithms that will do something like edge detection for finding roads? Sounds like it could be a daunting task but if it even through some random bright spots and streaks where roads and houses existed, it'd probably be worth it. You probably could also use the .agn files for input to determine where houses and buildings existed.
Any ideas would be great. What would even be better is someone offering to do this.
Art

