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Night Textures

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I admit it has been a while since I developed a scenery object, but will be doing more in the future. I ran into some nice Estonian scenery on Avsim this morning and was very interested in the following statement in the File_id:
File Description:
New scenery of Tallinn airport and surrounding obstacles. Optimized for all-weather operations. NAV data are up to date (effective date 05 APR 2012). In addition to other improvements, this version corrects a problem caused by a bug in FSX SDK. The standard Blend mode of rendering day textures during the day and night textures at night never worked in FSX due to the fact that FSX Model exporter injected unspecified parameters into 3D objects ('Blended' instead of 'Blend'). Scenery developers should debug their X files manually or MDL files with ModelConverterX.


Is this a true statement? If so, it would explain some problems I've had with night textures for scenery objects in the past. It seemed like the night texture always interfered somewhat with the day texture during day light.

Is he saying just to add night textures through ModelConverterX or is there a debugging procedure involved? Forgive me if this has been discussed before but I can't find it.

Best, Paul
 
Hi Paul,

That's an interesting statement. I am not sure if it is true, it would be interesting to compare X file made with the SDK exporter with those made by ModelConverterX. But personally I only have GMax and I can't capture the X file from there.
 
I use FSDS and FSDSXTweakv2.81 which creates a X file. Let me look back at some of my earlier SIMPLE stuff with a night tex and see what happens. I'll report the results in a day or two.

Best, Paul
 
Hi Paul,

If you are using FSDS, then you are not using the SDK exporter (only the compiler). So I guess you don't have to worry about this issue then.
 
Should have thought of that. Oh, well, it shoots a couple of theories I was developing.:D

Best, Paul
 
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