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MSFS20 Night textures

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4
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turkey
Hello everyone.
I am working on a scenery project and there is a problem with night textures. I converted my objects from X-Plane. I select the day texture to Albedo and night texture as Emissive but in simulator the textures are looks pixellated. Anyone know something about night texturing?
Thanks.
 
Hello everyone.
I am working on a scenery project and there is a problem with night textures. I converted my objects from X-Plane. I select the day texture to Albedo and night texture as Emissive but in simulator the textures are looks pixellated. Anyone know something about night texturing?
Thanks.
Hi!

You have to change the color of the emissive color from black to white:

mfs_sdk_emissive_texture.jpg



mfs_sdk_emissive_color.jpg
 
It's probably best if you share your complete material settings and source textures here.
Also check if the emissive texture may have an unwanted alpha/transparency channel or if the opacity setting/texture could have an effect here.
 
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