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object export + effect

jev

Messages
14
Hi

i was trying to export object with effect:
Code:
<?xml version="1.0" encoding="ISO-8859-1" ?>
<FSMakeMdlData version="9.0">
<Attachpoint name="attachpt_swiatlo">
<AttachObject>
<Effect effectName="fx_beacon" effectParams="DAY=0 NIGHT=1 DUSK=1 DAWN=1"/> 
</AttachedObject>
</Attachpoint>
</FSMakeMdlData>
(BY ATTACH TOOL)

but when i was trying to export object.....
http://www.zmichowska.pl/www/jdb105/error.jpg

Can anyone tell what i did wrong ?



ok.. i found bug ;p i deleted that (<AttachedObject> </AttachedObject>)
you can delete this post ;) sorry /JeV/
 
Last edited:
eh.... :/ i still have the problem... without attach object, effect doesn't work.....

i use makemdl v9
any idea?
 
Hi!

I might be wrong here, but isn´t the effect parameters supposed to be separated by ":" or ";" (I never remember which is right...)? So the line will look like ...effectParams="DAY=0;NIGHT=1;DUSK=1;DAWN=1"/>

Or is this only when adding parameters in Gmax with the AttachTool?

/hans
 
now works...
it didn't work, when i was trying to export only 1 object with atteched effect...

when i added on more object... everything was ok

thx
 
When exporting an effect from Gmax, there must be another object in the scene besides the effect itself.

This is why most lighting effects that are to sit by themselves have a very, VERY small object sitting with the effect.

To export the effect, create a sphere or a square where you want the effect and make it small. Say 1" in size or smaller if you can get it.
Then duplicate (clone) this object and attach your effect to the cloned object. This will now allow the effect to be exported and the other object in the scene should be so small it shouldn't be visible.

In regards to the time of day issue....it should be as follows:

DAY=x;NIGHT=x;

DAWN=x;DUSK=x;

These parameters are apparently paired. You CANNOT have then all together on a single effect.
So, you will need to create 2 identical objects with effects attached and change the parameters to match each pairing.

Any questions? :)

Sean E.
 
Last edited:
Sean.. great! thank you..

one question ;) Off Topic ;p

which effect is for twy lights ?

i would like to make sth like that ;)
twylight.jpg
 
Unfortunately, FlightSim does not have available the effect for taxi lights, landing lights or any other ground based lighting.

If you were to use anything, then you will need to use an effect like fx_obslight and change the color coding so that it is blue instead of white.
I am currently experimenting with the light effects to try and recreate the light effect. It's a difficult process at the easiest.

Play with the effect attachments to find a compromise that would be suitable for you.

Sean E.
 
offtopic:

I don't know if this is your final object, but if you make all your objects like this, I don't think you get any frames per second, but frames per minute. You use many polygons for a relatively small object, you should adjust that for sure.
 
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