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MCX Odd problem (again)

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173
Hi,
I'm messing around updating the FS9 Stinson Model A from Golden Age Simulations and have hit an odd problem.

When I export the exterior model it appears to export fine but when I open the converted model in the current release of MCX all the animations (except c_tire_blurred_key) are gone, even though the log says that the animations were all processed during the export. This happens whether I export for FSX or P3D.

Strangely the interior model appears to export fine and when I pulled the FS9 model into a version 1.6 copy of MCX I have it exported the animations without issue.

Does anyone have any thoughts? I have attached a zip with the model and the contents of the event log

Thanks
Gavin
 

Attachments

Hi,

Do you have the path to the makemdl.parts.xml set in the options?

I'll try to have a look at the model later (not behind my PC now).
 
Thanks Arno,
No I don't.
I do have the path to the XtoMDL modeldef.xml set as I am going from FS9 to FSX/P3D.
As a bit more info - after doing the initial export of the model to FSX using MCX 1.6 I can now import, modify and export the model using the latest release without losing any animations

Gavin
 
As a test I added the path the the makemdl.parts.xml from the FS9 SDK and did a test export from the latest release of MCX to FSX format.

The animations were still gone when I re-imported to MCX to check
 
Ok, version 1.6 is really old when it comes to reading FS2904 models.

Did you check if the model maybe has specific visibility conditions that give these issues?

I'll try to have a look at the model tonight as well.
 
Hi,
I just checked and there are 2 custom visibility conditions. I deleted the parts that had those conditions and deleted the xml code.
However upon export and re-import I have exactly the same results.
 
Ok, I'll need to have a look at the moment and what I can see.

But I'm afraid it might take a few days. The battery of my laptop broke down yesterday, so need to fix that first.
 
Hi,

I had a quick look at the model and I can reproduce the issue. But I have no clue yet what causes it. If I use the stable release (version 1.8) the animations are working fine, but with the latest development release they are not. Must be a bug in ModelConverterX somewhere. I'll have a look.
 
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