I am working on a new effect that I have a couple of glitches in. Perhaps someone else has already solved the problem, because the SDK is lacking in detail.
The effect is to simulate boarding passengers. I created bitmaps of people (similar to the chickens in the fx_Barnstrm effect). The controller triggers when the plane is x distance from the ramp. The emitter turns on and generates 1 static particle (person). The lifetime of the particle is set to give you time to taxi to the ramp and open the door, then the person disappears, to simulate having boarded the plane. Kinda cool! That part works pretty well, just a matter of controller time+emitter time+particle time. The two problems I don't be able to solve are:
1. Offset. When I add the x or z offset for the second passenger, they still both remain "stacked" together. I would like them a meter or so apart. Is this because it is a static particle? I have tried the offset in both the emitter and particle, but it doesn't seem to move the second passenger. Am I going to have to add a second scenery object (and controller) for the second person?
2. Opacity. How do I make the bitmaps completely opaque, so that nothing shows behind them? When I rotate the view so that the passengers are between myself and the plane (plane in background), it still appears that the plane is in the foreground, i.e, the wing or whatever of the plane obscures part of the person.
Hope that is clear....anyone have any ideas? Will be glad to post the file, if it helps.
The effect is to simulate boarding passengers. I created bitmaps of people (similar to the chickens in the fx_Barnstrm effect). The controller triggers when the plane is x distance from the ramp. The emitter turns on and generates 1 static particle (person). The lifetime of the particle is set to give you time to taxi to the ramp and open the door, then the person disappears, to simulate having boarded the plane. Kinda cool! That part works pretty well, just a matter of controller time+emitter time+particle time. The two problems I don't be able to solve are:
1. Offset. When I add the x or z offset for the second passenger, they still both remain "stacked" together. I would like them a meter or so apart. Is this because it is a static particle? I have tried the offset in both the emitter and particle, but it doesn't seem to move the second passenger. Am I going to have to add a second scenery object (and controller) for the second person?
2. Opacity. How do I make the bitmaps completely opaque, so that nothing shows behind them? When I rotate the view so that the passengers are between myself and the plane (plane in background), it still appears that the plane is in the foreground, i.e, the wing or whatever of the plane obscures part of the person.
Hope that is clear....anyone have any ideas? Will be glad to post the file, if it helps.

