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Hello,
I'm planning to make an airport which you can see on the attached image. It's located on an island. The image resolution is not bad but not the best one would expect. Therefore, before I start I would like to know what is the optimal strategy and workflow considering these factors:
# Shall I make it fully photoreal?
The island itself is not big but since I would like to include the neighbouring city also, the covered area is a bit more than 100 sq.km. The resampled BGL file (with water mask and color matching applied only) made from 14Kx12K px size image makes approx. 60 megabytes. The bitmap taken with SBuilderX is >600Mb. Not sure about the BGL size when I add ground polygons though.
# Looking at the image, is it possible/less troublesome to make the airport area photoreal (ground polygons) but work out the island and the adjacent city using SBuilderX capabilities including road vectors, landclass, ponds, autogen etc.?
# Are these questions enough for a start?!
Thank you!
I'm planning to make an airport which you can see on the attached image. It's located on an island. The image resolution is not bad but not the best one would expect. Therefore, before I start I would like to know what is the optimal strategy and workflow considering these factors:
# Shall I make it fully photoreal?
The island itself is not big but since I would like to include the neighbouring city also, the covered area is a bit more than 100 sq.km. The resampled BGL file (with water mask and color matching applied only) made from 14Kx12K px size image makes approx. 60 megabytes. The bitmap taken with SBuilderX is >600Mb. Not sure about the BGL size when I add ground polygons though.
# Looking at the image, is it possible/less troublesome to make the airport area photoreal (ground polygons) but work out the island and the adjacent city using SBuilderX capabilities including road vectors, landclass, ponds, autogen etc.?
# Are these questions enough for a start?!
Thank you!
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