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"Out of memory" Error messages

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us-missouri
Hello everyone. New to the forum....I look forward to getting to know you all better.

Here's my system:

Intel Duo Core 2...E4400 at 2.0
2GB DDR 2 Ram
NVidia 8500 GT w/512mb DDR2

I have been tweaking the setttings on FSX for a while now...but I keep getting these "out of memory" error messages.

As a general rule of thumb, what settings would you guys recommend for this system?

Thanks again...and it's nice to be here!
 
Phil Taylor (Aces) reported it's currently possible to get this error under Windows XP 32 bit because the maximum addressable amount of memory for a single windows process is 2Gb, no matter how much physical memory you have. This happens on higher end systems that can handle higher levels of detail at reasonable frame rates. Also seems highly dependent on how much physical video memory you have to hold textures - meaning, that the problem is worse with say a 256Mb video card than with a video card that has 512 or 768Mb of memory.

My experience is that it is more frequent with add-ons that load dlls in the FSX process space, example, my .NET loader that can easily use 500Mb just for itself when running the CLR and the programs. Essentially, you compound the effects of high polygon counts in memory with program memory loaded by the FSX process. Any request beyond 2Gb total will give you the out of memory error. This doesn't happen necessarily immediately in flight as it may take some time for the total memory allocation to reach 2Gb.

The only choices available seem to be:
- switch to 64 bit version of OS (XP or Vista)
- add more memory (4Gb), and use the /3Gb bootstrapper switch on Windows XP 32 bit - this is set in the boot.ini file.
- decrease level of detail or number of in-process add-ons (those added via the dll.xml file) to reduce the memory footprint.

Note: not adding memory and using the /3Gb switch is theoretically possible, but my Nvidia drivers went bonkers when I did this. I found out this has something about how DirectX handles the /3Gb switch and systems with less that 4Gb total physical memory. DX allocates memory near the top of the physical memory range and (euphemism aside), behavior is "undertermined", read, "use at your own risk and don't be surprised if you get a blue screen". Oh, and it's not supported because 64 bit alternatives exist.

Etienne
 
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