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PAPI Light Issue

Messages
180
Country
us-california
Hey guys, I have run into problems with my PAPI Lights, specifically the Separation_Plane "DontSee"

The lights are for a runway with heading 180. What confuses me is that no matter what values I am putting in "DontSee", the lights keep acting like they are a runway with heading 360 (visible from the south). Any ideas where this could be going wrong?

Code:
papic_MasterScale_2 label BGLCODE

SEPARATION_PLANE DontSee, 0, 0, 32768, 32768														


SEPARATION_PLANE below3, 0, 32718, -1810, 32768														
    BGL_LIGHT LIGHT_NAV, 6.679, 0.474, 0.122, 20, 0.60, 0.40, 0FFE8E8E1h, 0.000000, 0.000000, 1.000000 ; source poly num = 488  
BGL_JUMP_32 above3
below3 label BGLCODE
    BGL_LIGHT LIGHT_NAV, 6.837, 0.474, 0.122, 20, 0.60, 0.40, 0FFE60000h, 0.000000, 0.000000, 1.000000 ; source poly num = 487
above3 label BGLCODE


SEPARATION_PLANE below2, 0, 32728, -1620, 32768														
    BGL_LIGHT LIGHT_NAV, -0.093, 0.474, 0.122, 20, 0.60, 0.40, 0FFE8E8E1h, 0.000000, 0.000000, 1.000000 ; source poly num = 122
BGL_JUMP_32 above2
below2 label BGLCODE
    BGL_LIGHT LIGHT_NAV, 0.064, 0.474, 0.122, 20, 0.60, 0.40, 0FFE60000h, 0.000000, 0.000000, 1.000000 ; source poly num = 121
above2 label BGLCODE


SEPARATION_PLANE below1, 0, 32737, -1429, 32768														
    BGL_LIGHT LIGHT_NAV, -6.843, 0.474, 0.122, 20, 0.60, 0.40, 0FFE8E8E1h, 0.000000, 0.000000, 1.000000 ; source poly num = 244
BGL_JUMP_32 above1
below1 label BGLCODE
    BGL_LIGHT LIGHT_NAV, -6.685, 0.474, 0.122, 20, 0.60, 0.40, 0FFE60000h, 0.000000, 0.000000, 1.000000 ; source poly num = 243
above1 label BGLCODE


SEPARATION_PLANE below4, 0, 32707, -2000, 32768														
    BGL_LIGHT LIGHT_NAV, 13.430, 0.474, 0.122, 20, 0.60, 0.40, 0FFE8E8E1h, 0.000000, 0.000000, 1.000000 ; source poly num = 366
BGL_JUMP_32 above4
below4 label BGLCODE
    BGL_LIGHT LIGHT_NAV, 13.587, 0.474, 0.122, 20, 0.60, 0.40, 0FFE60000h, 0.000000, 0.000000, 1.000000 ; source poly num = 365
above4 label BGLCODE



DontSee label BGLCODE

    BGL_RETURN

Thanks in advance!
 
Hi,

Did you try to put a minus sign in front? That should change the direction.

Code:
SEPARATION_PLANE DontSee, 0, 0, -32768, 32768
 
Hi,

Did you try to put a minus sign in front? That should change the direction.

Code:
SEPARATION_PLANE DontSee, 0, 0, -32768, 32768

I tried that again, but nothing changed on the lights. :confused: They still behave like lights for a runway with heading 360.
 
Flipping the direction of the vector like that should for sure result in them being visible from the other side. If that is not happening that would be very weird.
 
Flipping the direction of the vector like that should for sure result in them being visible from the other side. If that is not happening that would be very weird.

See, thats what is making me crazy, I know it should change, but it won't. This hasn't ever happened to me before.
 
You won't believe this...

So I was able to get it to work, I changed the heading I was using from 180 to 181, and presto.

Not sure why it was acting up on me, but I am happy the problem is fixed. :D
 
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