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Hey guys, I have run into problems with my PAPI Lights, specifically the Separation_Plane "DontSee"
The lights are for a runway with heading 180. What confuses me is that no matter what values I am putting in "DontSee", the lights keep acting like they are a runway with heading 360 (visible from the south). Any ideas where this could be going wrong?
Thanks in advance!
The lights are for a runway with heading 180. What confuses me is that no matter what values I am putting in "DontSee", the lights keep acting like they are a runway with heading 360 (visible from the south). Any ideas where this could be going wrong?
Code:
papic_MasterScale_2 label BGLCODE
SEPARATION_PLANE DontSee, 0, 0, 32768, 32768
SEPARATION_PLANE below3, 0, 32718, -1810, 32768
BGL_LIGHT LIGHT_NAV, 6.679, 0.474, 0.122, 20, 0.60, 0.40, 0FFE8E8E1h, 0.000000, 0.000000, 1.000000 ; source poly num = 488
BGL_JUMP_32 above3
below3 label BGLCODE
BGL_LIGHT LIGHT_NAV, 6.837, 0.474, 0.122, 20, 0.60, 0.40, 0FFE60000h, 0.000000, 0.000000, 1.000000 ; source poly num = 487
above3 label BGLCODE
SEPARATION_PLANE below2, 0, 32728, -1620, 32768
BGL_LIGHT LIGHT_NAV, -0.093, 0.474, 0.122, 20, 0.60, 0.40, 0FFE8E8E1h, 0.000000, 0.000000, 1.000000 ; source poly num = 122
BGL_JUMP_32 above2
below2 label BGLCODE
BGL_LIGHT LIGHT_NAV, 0.064, 0.474, 0.122, 20, 0.60, 0.40, 0FFE60000h, 0.000000, 0.000000, 1.000000 ; source poly num = 121
above2 label BGLCODE
SEPARATION_PLANE below1, 0, 32737, -1429, 32768
BGL_LIGHT LIGHT_NAV, -6.843, 0.474, 0.122, 20, 0.60, 0.40, 0FFE8E8E1h, 0.000000, 0.000000, 1.000000 ; source poly num = 244
BGL_JUMP_32 above1
below1 label BGLCODE
BGL_LIGHT LIGHT_NAV, -6.685, 0.474, 0.122, 20, 0.60, 0.40, 0FFE60000h, 0.000000, 0.000000, 1.000000 ; source poly num = 243
above1 label BGLCODE
SEPARATION_PLANE below4, 0, 32707, -2000, 32768
BGL_LIGHT LIGHT_NAV, 13.430, 0.474, 0.122, 20, 0.60, 0.40, 0FFE8E8E1h, 0.000000, 0.000000, 1.000000 ; source poly num = 366
BGL_JUMP_32 above4
below4 label BGLCODE
BGL_LIGHT LIGHT_NAV, 13.587, 0.474, 0.122, 20, 0.60, 0.40, 0FFE60000h, 0.000000, 0.000000, 1.000000 ; source poly num = 365
above4 label BGLCODE
DontSee label BGLCODE
BGL_RETURN
Thanks in advance!
