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FSX PartDataDefs XML Creation

  • Thread starter Thread starter CWP
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CWP

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I'm building a carrier and the blastshield animation won't work with my current PartDataDefs and I'm quite sure that's because my XML is incomplete. According to this http://www.fsdeveloper.com/wiki/index.php?title=Catapult/Arrestor_Operations_(FSXA) the atachpoint is written right but I just think they expect the modeler to already know something I don't. I am mainly a scenery modeler and haven't created an aircraft since FS2002 so I have forgot all about it. The carrier sort of crosses over to the aircraft modeling with this animation but I wrote the post here because its FSDS spacific.

This is my XML in the PartDataDefs that I tried to use,
JBD_1 <?xml version="1.0" encoding="ISO-8859-1" ?> <FSMakeMdlData version="9.0"> <Attachpoint name="attachpt_blast_shield_0"> </Attachpoint> </FSMakeMdlData>

After comparing it to other animation XML entries and the fact that the actual animation is called "blastshield_0_pct" , I'm sure a <Attachpoint> blastshield_0_pct </Attachpoint> needs to be added and I'm not sure how to create the exact XML needed.

If I sound a bit lost here, then you're reading me fine...
 
I always put a SPACE then a TAB between the name of the effect (JBD_1) and the opening (<). Dont know why but if not the effect have... no effect.
 
I always put a SPACE then a TAB between the name of the effect (JBD_1) and the opening (<). Dont know why but if not the effect have... no effect.

Thanks Jean, I messed around with the spacing quite a bit since reading this last night, I still can't get it to work. When I compile the model it states that blastshield_0_pct was created fine but when I open the model in MCX it has no attach point and the JBD doesn't raise when I hook up to the cat. I think I'm getting ready to jump ship of FSDS for this project. I love the ease of texturing in FSDS, it's great for creating scenery but if you don't already know what you're doing with it you're sunk if you do something complicated because Abacus stopped supporting it long ago...
 
There is a tweaker plugin for FSDS that adds some features to the original FSDS.
 
I have no trouble getting this to work, but I have a work around. Just name the part 'blastshield_0_pct', animate it and use ModelConverterX to add an attachpoint called 'attachpt_blast_shield_1'. You must put this attachpoint near the turning axe of the blastshield.
It works. Great proggy that ModelConverterX!

Cees
 
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