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Partially Seen FX

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turkey
Hi.

I've been trying to build an effect that consists of fire and smoke.

Effect is in the object list of the scenery, and when I load the scenery into the Editor, effect shows fine.

Screenshot 2026-08-21 134145.png


Then I use Build All to build the scenery with 0 errors but when I load the package into the Community folder and test, only the smoke shows up. The BBQ and the characters around it are designed in Blender.

1787309492295.png


Any ideas why this might be happening and how to tackle this?

Thank you.
 
"Effect is in the object list of the scenery"
I believe you would need '2 effects' listed by GUID (one for smoke, one for flame)
they could be either ones you make that are included in the sdk package or ones that you are linking from the game
maybe the GUID is wrong on the flame effect ?

there are 2 ways to load addons- through the sdk editor and through the Community folder
Are you moving the built package into your Community folder? addons are not persistent until you do that
and/or you may be looking at an older build

I managed this from scratch with a great video by mamu, maybe that will help show something

 
Thank you very much for the reply EzRyder. Actually I followed mamu's tutorial to built this but as I want to integrate the effect to the package, tried another approach to add the effect. Just checked my xml and I do have two GUIDs. I will share the scenery when I'm done and I didn't want to have two folders for the Community folder, hence integrated it to the scenery packace. But before that, when I had two folders (one for scenery and one for the effect) I experienced the same behaviour. And yes, I am sure I have the latest package in my Community folder.

<EmitterList>
<ObjectReference InstanceId="{1F538A11-25C0-4F5A-9A71-04D57C01AE74}" id="Emitter"/>
<ObjectReference InstanceId="{F8A71415-7E98-483F-BCBA-8B3CE0AD64B0}"/>
</EmitterList>

Do you think the second line missing the id="Emitter" part might be a problem? (Nope, that didn't change anything.)
Thank you.
 
Last edited:
you should be able to copy/add a VisualEffectLib asset and combine the packages so its a single addon
the only part u really need blender for would be the fire logs and or an empty ... something to spawn the effects from

here is what i saved from that video tutorial if that helps, feel free to use it how ever
 

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