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I'm repainting a livery on a model, have created an acceptable COMP texture for metal finish which displays well in the simulator. The problem I'm having is that, after creating a new image of rivets and panel lines, and successfully making a NORMAL map and adding it to the texture folder, I'm not getting that result in the simulator. So I'm not sure now if PBR texturing is possible on this model, I don't know how to tell as I try and trouble shoot. I just want to make sure I have the right file structure.
