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Hey there,
i'm working on my first project and i'm learning as i go along - i'm using Blender and Substance Painter for the most part, and now i'm trying to texture my objects and that's where i ran into some sort of problem.
What i did is:
1) created the object in Blender
2) UV Mapped it (Smart UV project)
3) exported as .fbx
4) import that mesh into Substance Painter
5) Texture that object
6) export the textures using the PBR preset found here
7) Convert these textures from .tif to .dds
8) Set up the materials in Blender and export it to a .mdl file using the Blender2P3D Addon
9) Use MCX to place it in the Sim
10) Get frustrated because it looks very different - The colours are way too dark - and i have some weird reflection thing going on (at the top) - why ?
If i do not use substance painter and just use a downloaded texture from here the colours are not too dark, they look like they should - so i'm guessing i'm missing something in substance painter - but i'm not quite sure where to start looking.
I've attached the textures i used if anyone wants to take a look.
I just want the textures to look like they do in substance painter - but it seems i have much to learn.
Thank you for taking the time to read this - stay safe everyone
Cheers
i'm working on my first project and i'm learning as i go along - i'm using Blender and Substance Painter for the most part, and now i'm trying to texture my objects and that's where i ran into some sort of problem.
What i did is:
1) created the object in Blender
2) UV Mapped it (Smart UV project)
3) exported as .fbx
4) import that mesh into Substance Painter
5) Texture that object
6) export the textures using the PBR preset found here
7) Convert these textures from .tif to .dds
8) Set up the materials in Blender and export it to a .mdl file using the Blender2P3D Addon
9) Use MCX to place it in the Sim
10) Get frustrated because it looks very different - The colours are way too dark - and i have some weird reflection thing going on (at the top) - why ?
If i do not use substance painter and just use a downloaded texture from here the colours are not too dark, they look like they should - so i'm guessing i'm missing something in substance painter - but i'm not quite sure where to start looking.
I've attached the textures i used if anyone wants to take a look.
I just want the textures to look like they do in substance painter - but it seems i have much to learn.
Thank you for taking the time to read this - stay safe everyone
Cheers