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Photoreal island

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19
Anyone, I need help! I am working on Saba, Netherlands Antilles. I got the airport correct but I'm trying to work the photoreal scenery to liven up the area. I've included a pic of what's happening. Let me know what I should do.
 

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its too early in the morning for me...I can't figure out what question you are asking.

Nice looking island, btw.
 
Photorealistic

How do I fix it, that's what I'm asking? I would really appreciate if you spell it out for me, I'm new to this.
 
1) To fix the clouds on the actual imagery requires photoediting software such as Photoshop ($$$) or a free equivalent. Youll need to edit the source image and re-compile...it wont be easy. Finding good source aerial photography at the start is important.

2) Currently it looks as if you are only using one 'source' to resample (ie. the actual imagery) FSX can have two other sources to better incorporate the imagery into the default data.
a) A water mask: This defines where the 'water effect' will show etc. This is a black and white mask- See the SDK for more information. Its possible to create this using photoshop as well as another layer in the Document
b) A Blend mask- This blends/fades out the aerial photo into the default scenery (in this case water). This is a grey scale image.

Basically, youll need to read the SDK a bit more and have a look at the example information.

It also appears you may have a faulty flatten in your scenery- That is what is causing the large block of ground texture around your island
 
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Meshman- I actually generate my blend masks semi-automatically in a GIS program but try this in PS Elements (ill assume you know how to work it so ill skimp on the detail)

Open your aerial photo image in Elements
Create a new layer in PS and place it below the Aerial Colour the whole layer black-
Give it around an 80% transparency (Just so you can see both the black layer and the aerial)
Turn on the brush tool, use a pure white colour, and choose a style that is very 'fuzzy' around the edge (this will make the blend gradient)
Now 'simply' draw around the outline of your imagery (but draw onto the new layer of course! Dont draw on the imagery) where you want it to blend-
For example, blending a photo of an island: Youd draw with the fuzzy brush just off the coast of the Island. On your new layer you'd end up with a 'blob' of white (the island + a bit of water) with a fuzzy edge (the blend) and a black background (the default data...ie. The FSX water around the island).

Save both the Imagery layer and the mask layer as seperate tiff images: Full colour for the imagery but grey scale for the blend (Remember youll need to turn off the layers you dont want included before export)

Then resample using the same coordinates for each layer to georeference it.

Hope that helps?

Making a water mask can be done in the same way- Just use a brush that doesnt have a blurry edge since the water mask is either black or white...there is no grey.
 
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