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Placing effects

arno

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Although the scenProc tool is mainly used to create autogen files, it is also capable to produce BGL files using BGLComp. A processing step to place library objects this way has been available for quite a while. Today I have added another step that uses the BGLComp exporter, it can be used to place effect files.

This new CREATEXMLEFFECT step takes almost the same attributes at the CREATEXMLLIBOBJ step. The only difference is that instead of a GUID you provide the effect name. And of course you can specify the effect parameters to control when the effect is active in FS.

In the scenProc GUI to auto completion will show you all effects that are available in your FS installation, so that makes it easy to pick the right one. The screenshot below shows the auto completion and also shows a very basic configuration where I place XML effects (I generated the points to place my effects using the PLACEPOINTALONGLINE step).

Image2014-01-03-2104.49.254.jpg


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Thanks so much Arno, I've finally been able to use this to add 146,448 individual sound effects after spending all day coding them to go off the first business day of each month, except for public holidays where they change to the following day, each and every year up until 2050. :)

This is for 340 locations where 446 fx calls are made at each location between 1 jan 2015 and 31 dec 2050. :)
 
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