[FSX_KML 1.03]
Rather than post this in the gigantic FSX_KML thread I thought I would start a thread for this specific issue.
I have re-worked a river from FSX default, and the results are very nice! But now I am trying to poke a hole in one of the river polys to make an island, using the PolygonHole tag, and it is not showing.
Shp2Vec said 20 polys were processed...and if it were processing my PolygonHole polygon, there should be 21. So it's not even being processed as a shape...
Perhaps it should not be processed as a 'poly', since I understand that PolygonHole has no uuid?
I know a workaround. I could simply re-do my riverine polys, to go AROUND the area that is the island. That would work fine. But, it would be nice to know the mystery of the PolygonHole. Is it fully understood yet?
Rather than post this in the gigantic FSX_KML thread I thought I would start a thread for this specific issue.
I have re-worked a river from FSX default, and the results are very nice! But now I am trying to poke a hole in one of the river polys to make an island, using the PolygonHole tag, and it is not showing.
Shp2Vec said 20 polys were processed...and if it were processing my PolygonHole polygon, there should be 21. So it's not even being processed as a shape...
Perhaps it should not be processed as a 'poly', since I understand that PolygonHole has no uuid?
I know a workaround. I could simply re-do my riverine polys, to go AROUND the area that is the island. That would work fine. But, it would be nice to know the mystery of the PolygonHole. Is it fully understood yet?



And I would recommend NOT relying on the perceived "friendliness" of the sim for overlapping water polygons.