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MSFS20 Problem getting custom oject from blender to msfs sdk..

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8
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canada
Okay so I've lloked at multiple youtube videos, gone thru many site looking for same issue... still I am lost... so Ive done what some of the major youtube vidoes show... create a scenery from MSFS SDK scenery sample... go import into msfs from blnder model and custom object will not show up for placing...

Any advice on what I may be doing wrong would be great... I am doing this as a hobby and have spent the last two days trying all the different ways I've seen on videos/tutorials, just not having any luck getting object(s) to show.

Thanks, Chris
 
There are lots of variables so the more information you provide the better. Have you copied the MSFS SDK sample SimpleScenery folder to your project folder and gone through and renamed everything for your project? Trying to export from Blender or 3ds Max? What error's are you getting? Which tutorials are you trying? Are you able to build packages in dev mode, do you get console errors?
 
@YohanNaz... I have copied the SDK Simple Scenery folders, renamed everything as per Flying Theston youtube videos (I've watched about 20 of them numerous times). I've tried using blender 2.83, 2.83.6. also using BlendertoMsfs export tried version 0.36 to version 0.40, I did get the build package to work on two objects... The object I made wouldn't show in the Objects Scenery folder for some reason...

I had just seen someone else post that "if" you put your scenery into the community folder it shows up... would that be true? I am a noob at all this and enjoy doing this... any help or advice is greatly appreciated.
 
@YohanNaz... I have copied the SDK Simple Scenery folders, renamed everything as per Flying Theston youtube videos (I've watched about 20 of them numerous times). I've tried using blender 2.83, 2.83.6. also using BlendertoMsfs export tried version 0.36 to version 0.40, I did get the build package to work on two objects... The object I made wouldn't show in the Objects Scenery folder for some reason...

I had just seen someone else post that "if" you put your scenery into the community folder it shows up... would that be true? I am a noob at all this and enjoy doing this... any help or advice is greatly appreciated.
If it's not showing in Dev mode then something isn't right. Never put the project you're working on in the Community folder until ready to test, then remove it to work on it etc. Look at it like this, if your project is in the community folder it will be loaded into the sim while in Dev mode which loads a different set of the same assets for the dev environment. This will cause conflicts.

Looks like you need to take a step back and think about this. There has to be something missing in your workflow or maybe something changed that you might have missed so maybe just start from scratch. Grab a fresh copy of SimpleScenery from the SDK samples (via the tutorial) and try to put a simple cube with an albedo texture in the sim. When that works do it again with a new cube and full set of textures.

I'm using the latest Blender 2.9.1 with Blender2MSFS 0.40.0 and have zero issues so far and have been using the same scenery project since the first release of everything MSFS related, GL
 
@YohanNaz... I have copied the SDK Simple Scenery folders, renamed everything as per Flying Theston youtube videos (I've watched about 20 of them numerous times). I've tried using blender 2.83, 2.83.6. also using BlendertoMsfs export tried version 0.36 to version 0.40, I did get the build package to work on two objects... The object I made wouldn't show in the Objects Scenery folder for some reason...

I had just seen someone else post that "if" you put your scenery into the community folder it shows up... would that be true? I am a noob at all this and enjoy doing this... any help or advice is greatly appreciated.
Hi Chris,

I expect you have solved this by now, but this may help others.

I have to echo what YohanNaz says here: Don't put your scenery in the community folder to work on it. I don't even think that would work as the SDK writes to the local packages folder. The community folder is where you put your package when it is mostly complete and ready for testing.

I'm using Blender 2.9.x. with Blender2MSFS 0.40.0.

Some of the things that I have encountered include:

After you export from Blender look in your modelLib/ folder structure to ensure that you have an xml file, a gltf file and a bin file for your model. If you don't see these three files somewhere in there then your export from Blender failed and nothing you do will make the model appear in the sim. If there is no bin file that usually means you have checked the 'selected objects' box in the exporter include tab but did not select the objects to export from blender. Either un-check the box (which will export every object into a single gltf) or explicitly select the blender objects you want to export. This problem is usually reported by the package build as having 'no node objects' (or something similar).

Make sure that 'Batch export LODs' is not selected for models without LODs. For a first-try model I would make it as simple as possible and not include LODs.

Make sure you generate an xml file AND a GUID at least once. The SDK won't build a model with no GUID.

Make sure your textures are in the companion 'texture' folder (under modelLib) that should be a sibling of the folder where you saved your xml, gltf and bin files.

When you 'Build Package' in the sim are there any errors in the console that are relevant to your models? I know it is sometimes a challenge to sort out real errors from all the 'normal errors' so before you build open the console and clear the contents, then build package and check for errors. This will often point you to the problem. Somewhere in the console it will tell you if it has tried to build your model and whether it succeeded, will tell you if textures are missing, that sort of thing. Those reported errors are really critical to tracking down where the problem is.

If your are still having problems let me know and I'll send you a simple Blender model of mine with the necessary folder structure to get it in to the sim so you can compare yours with mine (as it were).
 
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