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Hello everyone
I have made this building in Blender:
And now I am playing around with the lighting of the model at night. I have made an emissive texture for the obstruction light on the left. I have also made spotlights for the lamps and an emissive texture for the lightbulbs. This is how it looks:
But now I run into a problem. When I zoom away from the building the emissive texture starts to bleed out into the rest of the texture and make everything else emissive as well. It looks like this:
Is there a workaround for this or do I have to have emissive objects on separate textures to all else?
Thanks for reading
Best regards
Henrik
I have made this building in Blender:
And now I am playing around with the lighting of the model at night. I have made an emissive texture for the obstruction light on the left. I have also made spotlights for the lamps and an emissive texture for the lightbulbs. This is how it looks:
But now I run into a problem. When I zoom away from the building the emissive texture starts to bleed out into the rest of the texture and make everything else emissive as well. It looks like this:
Is there a workaround for this or do I have to have emissive objects on separate textures to all else?
Thanks for reading
Best regards
Henrik
