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Problem with FSDS3

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334
Country
france
Hello

I'm new in FSDS3; I tried to build a house, with a box, and a triangular based tube for roof over it. When created, the roof was not at its right place, and I moved it to adjust to the box.
I succeeded with texturing. 3D Preview is Ok.

I created the mdl file, then included in a personal library bgl file, installed in FSX.
I use FS9 bglcomp and makemdl.

When using FSX and Instant scenery placer, my house is available, with good textures, but the roof is not correctly placed! It seems to be still at the place it was created first before being moved.

I can't understand why it happens. Is it a problem caused by using a FS9 object in FSX?

I read that a xtomdl exists? Where is it available? Do I need to replace FS9 Bglcomp with FSX one, and MakeMdl with XtoMdl?

Other question: is it possible to keep basic forms already created (like a roof) to be reused in other projects (as in EOD)?

Thanls for help! Pierrot - FMEP
 
Hello

I'm new in FSDS3; I tried to build a house, with a box, and a triangular based tube for roof over it. When created, the roof was not at its right place, and I moved it to adjust to the box.
I succeeded with texturing. 3D Preview is Ok.

I created the mdl file, then included in a personal library bgl file, installed in FSX.
I use FS9 bglcomp and makemdl.

When using FSX and Instant scenery placer, my house is available, with good textures, but the roof is not correctly placed! It seems to be still at the place it was created first before being moved.

I can't understand why it happens. Is it a problem caused by using a FS9 object in FSX?

I read that a xtomdl exists? Where is it available? Do I need to replace FS9 Bglcomp with FSX one, and MakeMdl with XtoMdl?

Other question: is it possible to keep basic forms already created (like a roof) to be reused in other projects (as in EOD)?

Thanls for help! Pierrot - FMEP

hi Pierrot,
It seems to me that you used the first saved house with roof instead of the final one.
I have used FSDS3 in the same way (original designed for fs9 and used in FSX ) and i have no problems at all.
I don't think you can use basic forms in other programs, because you have saved it in FSDS as fsc-files...., but perhaps Arno knows more about this possibility:confused:

regards
Bert
 
You can save parts - look in the part menu - which can then be loaded into and used in other models.
 
Hello
Ok! I created single blocks, roofs, doors, saved in individual fsp files.
Then, in assembling in project (simple houses: block + roof + windows + door), saved as mdl, then included in bgl library, objects work in FSX.
I need some info concerning "Tile" parameter in texturing.

For instance, in a simple corrugated roof bmp, I Tile X=5: it repeat the texture 5 times, so it's not stretched.
But, with a complex bmp with different sides of rock walls, I tried to cut a part of rock and to tile it X=2; the result is not 2 times the rocky part I need, but The 2 adjacent parts of original bmp.

Thanks for help.

Pierrot - FMEP
 
Pierrot,

It sounds like you are texturing the rock poly by poly. If this is so, FSDS3 will not tile specific areas with multiples of the chosen area. When the X=__ is selected, it will take a horizontal slice of the entire .bmp between the upper and lower Y limits selected and apply that.

Sorry for the bad news.

JimD
 
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