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Prop Animation

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us-connecticut
Can anyone give me a heads up on how to setup the various animation states for a FSX propeller using 3DS MAX?

I made three props for my aircraft:


  • a still feathered state
  • a version with solid blades that I rotated 360 degrees
  • a blurred state with a transparent prop disk that I also rotated 360 degrees

Using the FSX Animation Tool I assigned keyframe animations 0-100 to each prop using the following tags:

  • prop0_still
  • prop0_slow
  • prop0_blurred

When I view my aircraft in FSX I see all three states at once. Any tips on how to set this up so that I get just one prop state at a time?
 
Using the FSX Animation Tool I assigned keyframe animations 0-100 to each prop using the following tags:

  • prop0_still
  • prop0_slow
  • prop0_blurred

When I view my aircraft in FSX I see all three states at once. Any tips on how to set this up so that I get just one prop state at a time?

NOTE: Reposted from my reply at AVSIM.com...

You must also use the Attachpoint Tool to add the "Visibility" conditions for each of the prop0_xxx parts, using the picklist, then click on "Attach to Mesh"

BTW, prop0_still should also be rotated 360 degrees...

Be sure to add a keyframe at 90, 180, and 270 degrees (keyframes 25, 50, and 75) as well...
 
Ahh ha! That's what the Attachpoint Tool is for. Very cool thank you once again Bill.

Here's the result...

prop_states.jpg
 
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