Wellcome to the virtual flight dynamics

- in some areas they're quite different than the real world.
I presume You are editing an existing aircraft?
Basicaly doesn't make whole lot of difference, but which version of simulator are we talking about?
As far as I know airwrench is application that is editing the *.AIR file, so corresponding Aircraft.cfg file stays intact. Open Aircraft.cfg file with a text editor and look for this:
[propeller]
thrust_scalar=1.00000
propeller_type=0
propeller_diameter=9.00000
propeller_blades=2
propeller_moi=15.348138
beta_max=28.00000
beta_min=12.50000
min_gov_rpm=600.00000
prop_tc=0.00400
gear_reduction_ratio=1.00000
fixed_pitch_beta=12.00000
low_speed_theory_limit=80.00000
prop_sync_available=0
prop_deice_available=0
prop_feathering_available=0
prop_auto_feathering_available=0
min_rpm_for_feather=700.00000
beta_feather=88.50000
power_absorbed_cf=1.000000
defeathering_accumulators_available=0
prop_reverse_available=0
minimum_on_ground_beta=1.00000
minimum_reverse_beta=-14.00000
Value in red is what You'll need to change to observe any difference.
Note that values in Aircraft.cfg take presedence over what is written in pairing *.AIR file. Air file values will only be taken into account if there's no value for the same parameter in Aircraft.cfg.