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Hello, I have read through the forums searching for a solution to my problem. I want to attach a flare gun effect to an object for use in multiplayer search and rescue events online. I have tried to create the effects control file to be set up so that when you get within a certain distance from the object the flare would fire. I can not get this to work for me. It's driving me insane. Ideally, the flare would fire about once every 2 minutes or so when and aircraft is within a quarter mile or so. Can anyone help me with this?
My effects file looks as follows:
[Library Effect]
Display Name=Flare
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=1.00, 1.00
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=45.00, 45.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=45.00, 45.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=18.00, 18.00
Type=19
X Scale=10.00, 15.00
Y Scale=10.00, 15.00
Z Scale=0.00, 0.00
X Scale Rate=0.20, 0.50
Y Scale Rate=0.20, 0.50
Z Scale Rate=0.0, 0.0
Drag=0.00, 0.00
Color Rate=0.50, 0.70
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=204,00,51,255
Color End=153, 00, 00, 255
Jitter Distance=0.00
Jitter Time=0.00
TempK=100.00
TempRate=-0.01
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=15.00
Y Scale Goal=15.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
[Emitter.1]
Lifetime=1.00, 1.00
Delay=0.00, 0.00
Bounce=0.00
Rate=1.0, 1.0
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=45.00, 45.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=45.00, 45.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.1]
Lifetime=20.00, 20.00
Type=19
X Scale=2.00, 2.00
Y Scale=2.00, 2.00
Z Scale=0.00, 0.00
X Scale Rate=0.10, 0.18
Y Scale Rate=0.10, 0.18
Z Scale Rate=0.0, 0.0
Drag=0.00, 0.00
Color Rate=0.50, 0.50
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Face=1, 1, 1
[ParticleAttributes.1]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=247, 190, 115, 200
Color End=166, 104, 13, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.50, 0.00
uv2=0.75, 0.25
X Scale Goal=3.0
Y Scale Goal=3.0
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
And my cntrl file is as follows:
[Library Effect]
Lifetime=5
Version=1.00
Radius=-1
Priority=0
[controller.0]
lifetime=0.0, 0.0
type=3
distance= 0.00, 100.0
delay=0.00, 0.00
x offset=0.00, 0.00
y offset=0.00, 0.00
z offset=0.00, 0.00
effect.0=fx_morgan_flare, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
Thank you for any help you can provide me with
My effects file looks as follows:
[Library Effect]
Display Name=Flare
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1
[Emitter.0]
Lifetime=1.00, 1.00
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=45.00, 45.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=45.00, 45.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=18.00, 18.00
Type=19
X Scale=10.00, 15.00
Y Scale=10.00, 15.00
Z Scale=0.00, 0.00
X Scale Rate=0.20, 0.50
Y Scale Rate=0.20, 0.50
Z Scale Rate=0.0, 0.0
Drag=0.00, 0.00
Color Rate=0.50, 0.70
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=204,00,51,255
Color End=153, 00, 00, 255
Jitter Distance=0.00
Jitter Time=0.00
TempK=100.00
TempRate=-0.01
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=15.00
Y Scale Goal=15.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
[Emitter.1]
Lifetime=1.00, 1.00
Delay=0.00, 0.00
Bounce=0.00
Rate=1.0, 1.0
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=45.00, 45.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=45.00, 45.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.1]
Lifetime=20.00, 20.00
Type=19
X Scale=2.00, 2.00
Y Scale=2.00, 2.00
Z Scale=0.00, 0.00
X Scale Rate=0.10, 0.18
Y Scale Rate=0.10, 0.18
Z Scale Rate=0.0, 0.0
Drag=0.00, 0.00
Color Rate=0.50, 0.50
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Face=1, 1, 1
[ParticleAttributes.1]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=247, 190, 115, 200
Color End=166, 104, 13, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.50, 0.00
uv2=0.75, 0.25
X Scale Goal=3.0
Y Scale Goal=3.0
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
And my cntrl file is as follows:
[Library Effect]
Lifetime=5
Version=1.00
Radius=-1
Priority=0
[controller.0]
lifetime=0.0, 0.0
type=3
distance= 0.00, 100.0
delay=0.00, 0.00
x offset=0.00, 0.00
y offset=0.00, 0.00
z offset=0.00, 0.00
effect.0=fx_morgan_flare, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00
Thank you for any help you can provide me with
