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Is it possible in either versions of FS, to create a script that would be able take info from flight simulator and use it as a variable to define what 'main' texture is displayed on the aircraft
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I would not pretend to know what you are talking about, but I have noticed this. I have replaced some textures in FSX. I.E. put some realworld (United) textures in place of default (Orbit). In one case I left the OE specular file in place, and as a result, in certian lighting, there is a ghost of the Orbit texture showing.
Bob


Hi,
I don't think I said reloading would take time, I said that I do not believe you can change the textures of an aircraft after it has been loaded.
For scenery it could be done by hard coding all the options into the MDL file of the object (FS2004 only), but I am not sure if similar tweaks can be made for aircraft MDL files.



Hi,
I am not completely sure yet what the effect is you hope to achieve. It looks like you will get a lot of trouble and I doubt the result will look more realistic than the normal way of doing it, because you will always get hard "edges" when changing between two sets of textures.
What in the normal way of shading do you not like? Maybe there are other ways to improve that.

