Hi All
And a big thank's to ARNO for your welcom when i joined last week.
Since i joined this forum i have tried to read as much as i can about the reflective issues in both FSDS and Gmax I have both, But only FDSD v3 Installed. Now the problem i have is every time i compile a reflective BMP with alpha channel in it i just get a Transparent Texture, i have tried most things that i used to do With FSDS V2 and V2.24, I do know the code has changed and all that implies, but i am looking for a simple answer, But reading many of the threads on this subject it sounds like there is no such solution.
Now i am concidering trying GMAX
All i want is a Reflective Window,
And can i get this with GMAX without all the hassle. (avrosim) E mail phoenixrd1934@aol.com
Since i joined this forum i have tried to read as much as i can about the reflective issues in both FSDS and Gmax I have both, But only FDSD v3 Installed. Now the problem i have is every time i compile a reflective BMP with alpha channel in it i just get a Transparent Texture, i have tried most things that i used to do With FSDS V2 and V2.24, I do know the code has changed and all that implies, but i am looking for a simple answer, But reading many of the threads on this subject it sounds like there is no such solution.
Now i am concidering trying GMAX
All i want is a Reflective Window,
And can i get this with GMAX without all the hassle. (avrosim) E mail phoenixrd1934@aol.com


to this i am sure someone will come up with an easy solution Maybe
microsoft might just change the way makeMDl behaves but i will not hold my breath seeing as they have never been able to correct the Reverse thrusters lights in the 737-400
, 