• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Removing Photoreal Scenery in P3D.

Messages
62
Country
us-california
Hello, so I am in the process of editing Area51 using ADE. The problem I have is that awhile back I used FS Earth Tiles to get satellite scenery for the area, which you can see underneath. Is there an easy way to exclude the Satellite scenery from showing up just around the airport? I tried the exclude polygon, in ADE to try and mask the class map or something like that, but that didn't seem to do anything.

Thanks
 
Hi, No I don't think it's possible to use any exclude for photoreal. You would need to create a blend mask and recompile the photoreal tile around the airport, so the blend mask blends out the photoreal at the area you require. However, you shouldn't really need to exclude the photoreal. Is there some reason you want to? I would have thought the airport would look better with it underneath, You can just create the airport features, taxiways, aprons runways etc over the top.
 
Thanks for the reply. Well I am actually turning the airport into a private one, so I have removed most of the buildings and changed some other stuff, but the photo scenery underneath isn't perfectly lined up with the airport, so I still have pictures of the buildings or taxiways in the scenery that should either be removed or lined up better with the airport in the sim. So it makes it look like there are two versions of the airport, the actual airport I will use in the sim and a picture of the real airport underneath.
 
Last edited:
OK. Well, you can use a bled mask to blend out any area of photoreal you want. You would need to recompile that tile that the airportis in, and use a blend mask to remove any area of photoreal you want to. I'm not sure if you could do that with FSET, or if you could just redo that one tile manually somehow. I haven't used it myself, but I think FSET does have some capability to add blend masks.
 
Back
Top