Hi Francois:
Twilight Render plugin for Google SketchUp looks like a great option for FS scenery builders !
It seems to have a well-vetted codebase arising from years of prior work on
Kerkythea (aka "
KT").
Apparently one can use both Twilight Render and Kerkythea together to do things each may not be able to do as a standalone.
FYI: An interesting thread in the Twilight Render Support Forum:
"
Twilight was originally created to be a way to have access for Kerkythea into SketchUp. You can use this to your advantage because Twilight and Kerkythea work powerfully together.
Twilight makes it easy to do many things that are difficult in Kerkythea. But, Kerkythea allows you to have some advanced features that are not in Twilight. (mainly: net rendering, advanced material editor, advanced render settings editor)"
http://twilightrender.com/phpBB3/viewtopic.php?f=11&t=2666
[
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"
Kerkythea – take a deeper look at materials
...if you are a Google SketchUp user, the renderer ‘TwilightRender‘, which is based on Kerkythea, will automate lots of your jobs. You can easily change your lights, camera etc…so you may find this easier to use and it also works directly within SketchUp. If you are a licensed ‘TwilightRender’ user, you also have an option to send your model (with all its materials, lights and cameras) to Kerkythea for more control and advanced material making, instancing brush tool, etc…"
http://www.sketchupartists.org/tuto...ea/kerkythea-take-a-deeper-look-at-materials/
"
Remember that is normally better to apply all your textures correctly mapped in SU before exporting the model, so KT will "recognize" the correct UV mapping and scale for the materials"
NOTE: It appears one
can apply materials to a basic <
un-textured ?> SketchUp model (
outside Sketchup !) in KT and achieve some usable UVW mapping prior to exporting the textured model back to SketchUp (subject to a caveat for verifying ones material scaling first) via:
KT Menu > Tools > Bitmap Coordinates > press the "Cubic" button
...Reportedly, that will allow KT to change
all the UV coordinates of the textures used in the material (diffuse, bump, specular etc.) at once
http://www.kerkythea.net/phpBB2/viewtopic.php?t=10677
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END_EDIT]
BTW: A thread with some caveats on Ruby scripts that need to be updated for compatibility with Twilight Render:
http://twilightrender.com/phpBB3/viewtopic.php?f=11&t=415
Although Twilight Render is less expensive, it looks to be quite capable... and may actually have a more mature code base than certain other (more expensive !) renderers intended for use "inside" Sketchup.
Whereas 'other' renderers may state that materials cannot be edited, using Twilight Render in tandem with Kerkythea may allow editing of default materials, and/or to create one's own from freeware textures on the web.
...And of course we know, Francois you already have a wealth of digital images you have acquired during your own extensive travels.
http://www.twilightrender.com/
http://www.twilightrender.com/downloads
Also, it would seem that Twilight Render and Kerkythea have many enthusiastic and helpful followers (including a number of more experienced Sketchup users often seem posting in the Sketchucation Forum system).
Looks like a good choice for many to consider... thanks for sharing the results of your inquiries on this !
GaryGB