The AO is indeed very light. You can see the output image after the bake in the UV/Image editor, what does it show?
In the UV editor, there are a few buttons. Let me see:
You can couple (don't know the exact name) the selection of vertices/edges/faces between the viewport and the UV editor. Very useful sometimes. This is done by the first button next to the Pivot dropmenu (next to View). In the image below, the viewport and UV editor are uncoupled.
In uncoupled mode, you have first selected a number of verts/faces in your viewport. You can move these in your UV editor, in one of the four modes (next to the couple switch). Obviously, these are Vertec, Edge, Face and UV (the latter is a complete unwrap).
In coupled mode, the vertex/edge/face selected in the viewport, is also the selected v/e/f in the UV editor.
Both coupled and uncoupled mode are useful in certain circumstances. Uncoupled can be useful when selecting a number of verts that are on the same seam, but are part of two unwrapped regions. In fact, the vertex is split and can be moved independently of the same vertex in another region (I hope you understand, I'm terribly bad at English).
In uncoupled mode however, all unselected vertices (in the viewport) won't show up in the UV editor. The contrary is the case in coupled mode, one of the reasons for being my preferred mode when editing UVs.
Hope this makes something about UV editing clear
