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I am designing an airport using FSX Planner, with it I do the airport, taxiways, some generic scenery objects, etc. I have a rectangular Exclude polygon in which I place the runway. Since the rectangle is N-S aligned the runway is slanted with regards to that polygon but that is no issue.
Then with FSX Kml to draw terrain stuff such as trees, hydro polygons. etc.
I then combine both sets of BGL and place it in a directory (texture/scenery) that corresponds that that airport alone, i.e. MPSA.
The issue I have is, some of the tree patches I drew (polygons) in FSX KML are supposed to be rendering atop some parts of the green airfield rectangle so that it looks like real life. Unfortunately what I see is that green rectangle where the airfield is located rendered ATOP the tree polygons I created with FSX KML.
Is there a way to overcome that situation so taht the airfield is not always restricted to being in a green rectangle? that without having to set two different scenery directories for the same airport?
Then with FSX Kml to draw terrain stuff such as trees, hydro polygons. etc.
I then combine both sets of BGL and place it in a directory (texture/scenery) that corresponds that that airport alone, i.e. MPSA.
The issue I have is, some of the tree patches I drew (polygons) in FSX KML are supposed to be rendering atop some parts of the green airfield rectangle so that it looks like real life. Unfortunately what I see is that green rectangle where the airfield is located rendered ATOP the tree polygons I created with FSX KML.
Is there a way to overcome that situation so taht the airfield is not always restricted to being in a green rectangle? that without having to set two different scenery directories for the same airport?

