• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Rivers and coast lines of the rivers

Messages
172
Country
italy
Hello to All.

Wishing to draw long stretches of rivers and the coast line on the same way I do:
GE drawing a polygon that follows the shape of the river.
FsX KML then add the appropriate tag type
- Shorelines_Generic_River
- Hydro_Polygons_Generic_River_Perennial

The problem arises when this will add another polygon how to continue the river itself.
In the area of contact inevitably appears a coastline Junk.
I thought to solve all the polygon disegnado another involving only the area of contact at the turn of the adjacent polygons, and then in FsX KML
- Exclude_Shorelines_Generic_River
but the line is always visible.

Do you have any suggestions?:(

Ciao...Grazie
 
I have had the same problem in the past. The solution I found, is not simple! :( But maybe someone else has an easier method.

The way I get rid of the shoreline boundaries there, is to look in the .kml file (with a text editor), and find the segment of shoreline that needs to be removed.

In FSX, I enter slew mode, and SHIFT-Z a couple of times for lat/long coordinates, and then move to the vertices of the segment.

In this way, I can find the lat/long of the vertices and in so doing, find my segment inside the .kml file. Once I find the segment, I will have to SPLIT the polyline into TWO lines.

This will involve manually adding a new entry in the .kml file...how comfortable are you in editing .kml's?
 
In this way, I can find the lat/long of the vertices and in so doing, find my segment inside the .kml file. Once I find the segment, I will have to SPLIT the polyline into TWO lines.

This will involve manually adding a new entry in the .kml file...how comfortable are you in editing .kml's?


Very hard to do what you say, however, appreciate your advice. To find the part you want to erase it easier to draw a rectangle on the party and with FSX kml in notepad and then delete.

But still too long and boring.

Ciao ;)
 
Back
Top