Hi,
I added the following line to my .asm code, and the result was a sprite that rotated it's heading, but not it's pitch.
SPRITE_VICALL OBJECT_0_BEGIN, 0, 0, 0, 0, 0, 0, 0, 1, 0
When viewed from above, it's easy to see that the sprite is rotating.
Is there any way to get the sprite to adjust it's pitch as well? I could not find any documentation that outlines what the 0's and 1's actually mean. Could somebody document exactly what these parameters do?
Thanks!
Nick
I added the following line to my .asm code, and the result was a sprite that rotated it's heading, but not it's pitch.
SPRITE_VICALL OBJECT_0_BEGIN, 0, 0, 0, 0, 0, 0, 0, 1, 0
When viewed from above, it's easy to see that the sprite is rotating.
Is there any way to get the sprite to adjust it's pitch as well? I could not find any documentation that outlines what the 0's and 1's actually mean. Could somebody document exactly what these parameters do?
Thanks!
Nick