• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Ruby Tuesday [2011-08-16]

Messages
9,030
Country
us-illinois
Ruby Tuesday: 16 August 2011

Since Arno's excellent ModelConverterX (aka "MCX") is an integral part of getting our work into FS, we are indeed fortunate to see an increasing number of features being added to that tool. :wizard:

One of Arnos most recent 'experimental' feature additions to MCX is the "Performance Indicator Render Mode":

http://www.fsdeveloper.com/forum/showthread.php?t=82947

...which is very informative when used in conjunction with the DrawCallMonitor

http://www.fsdeveloper.com/forum/showthread.php?t=8967

Thankfully, we may resolve an increasing number of issues resulting from our modeling technique while our models are opened in MCX... as Arno adds more options to the toolkit in the future.


But some might say that "Prevention Is The Best Cure", so it is beneficial to analyze potential problems with modeling, texturing and performance, and fix as many issues as possible while still inside Sketchup... before importing a model into MCX.

While we are all no doubt very grateful to Arno for his many innovations to date, perhaps by performing such analysis and optimization prior to MCX import, we can allow him to work on other specialized features conducive to our work-flow as FSDevelopers with less necessity to implement options for cleaning up glitches in our models. :eek:


A couple of other plug-ins by thomthom may prove helpful to this process: :idea:


Probes by thomthom

http://forums.sketchucation.com/viewtopic.php?f=323&t=33233&p=293079#p293079


Probes is "a collection of various tools to query and probe a model"... consisting of:


Probe - Normals:

  • Mouse over a face or edge to see the normals.

Probe - UVQ Values:

  • Displays the UVQ values of each vertex for the face that the mouse points at.

Probe - Count CG Materials:


  • Counts and select all groups and components with materials applied - ignoring V-Ray objects.



Model Info by thomthom

http://forums.sketchucation.com/viewtopic.php?f=323&t=33233&p=293079#p293079

Model Info outputs the model statistics to either console or file.

  • Statistics to File

  • Statistics to Console

  • Extended Statistics to File

  • Extended Statistics to Console

Model Info counts the triangles of each face, as this is a "more accurate indication to how complex the model is".

Ex: 2 models have an identical number of faces, but the number of triangles required to generate the faces is significantly different due to the inner geometry


NOTE: Some authors (like thomthom) use a ex: "library" sub-folder located in the [Sketchup install path]\Plugins sub-folder along with either a "launcher" for a plug-in Tool, or the actual Ruby tool script itself.


Both the above plug-ins require installation of "TT_Lib2" (if not already installed into the [Sketchup install path]\Pluins folder chain... for the main Tool to work:

http://forums.sketchucation.com/view...?f=323&t=30503


Hope this helps ! :)

GaryGB
 
Last edited:
Back
Top