Hello,
I started today with the tutorial of Bill Womack about the ground poly. I thought this was for FS2004 (FS9), but maybe I am wrong....
Anyway, in Gmax I made the runway using the Plane tool. I assigned a bitmap to it and exported it using the FS2002 SDK Gamepack. At the tab of the scenery you have to fill in the coordinates of the runway. I used AED for getting the coordinates and the heading (image 1).
I past those coordinates in the MakeMDL (FS2002) and it successfully exported my model. Then I went tweaking the ASM files and came to the conclusion that I don't have to delete my BGL file before editing it! After I tweaked both ASM files I put them in the Addon Scenery/Scenery folder. I start FS and go to my airport and see that my runway is a bit to the left of the position that is displayed in AED (image 2).
Did I do something wrong? I already took a look at the coordinates, using W instead of E, but that is not the problem. This is my first problem anyway
My second problem is the texture. I Gmax I put the texture on the runway, exported the model, but when I converted the BMP file in Imagetools I sometimes get the error that it is not responding..... but when it finished converting it (converting using Create Mipmaps and DXT1 (what is the difference between DXT1 and DXT3?
) I place the texture in the Addon Scenery/Texture folder. Starting FS but the texture ain't visible!
Am I doing something wrong? I just started with all of this
I started today with the tutorial of Bill Womack about the ground poly. I thought this was for FS2004 (FS9), but maybe I am wrong....
Anyway, in Gmax I made the runway using the Plane tool. I assigned a bitmap to it and exported it using the FS2002 SDK Gamepack. At the tab of the scenery you have to fill in the coordinates of the runway. I used AED for getting the coordinates and the heading (image 1).
I past those coordinates in the MakeMDL (FS2002) and it successfully exported my model. Then I went tweaking the ASM files and came to the conclusion that I don't have to delete my BGL file before editing it! After I tweaked both ASM files I put them in the Addon Scenery/Scenery folder. I start FS and go to my airport and see that my runway is a bit to the left of the position that is displayed in AED (image 2).
Did I do something wrong? I already took a look at the coordinates, using W instead of E, but that is not the problem. This is my first problem anyway
My second problem is the texture. I Gmax I put the texture on the runway, exported the model, but when I converted the BMP file in Imagetools I sometimes get the error that it is not responding..... but when it finished converting it (converting using Create Mipmaps and DXT1 (what is the difference between DXT1 and DXT3?
Am I doing something wrong? I just started with all of this
