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rwy 12 object repaint problem

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32
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us-michigan
hello, i'm trying to repaint a rwy 12 hanger to a higher quality, and now when i load it into FSX, if i'm not right next to it it looks black se epic, i'm using photoshop so what do i need to do to make it look correct

http://www.4shared.com/photo/h71ulRtS/2010-11-27_19-50-25-137.html


2010-11-27_19-50-25-137.html
 
I'm not 100% sure I understand, but it sounds like:

If you are next to it, it looks normal
If you are a greater distance away ... then it appears black.

If this is the case, and you are using Imagetool to make your texture into a dds, you need to create MipMps within the texture.

Note, if you are distributing your scenery, and people have other Rwy12 dependent packages, all their hangers will be repainted. Obviously if this is just for your own use, this doesn;t apply.
 
ok... well i'm trying to use dxtbmp, but photo shop does't want to export back, and the textures in the folder where in bmp so i just saved over with photoshop. How would i go about making mip maps then
 
Hi,

Photoshop can not read the DXT BMP format used by FS. So although the extension is BMP, they are not normal BMP files. They have compression and mipmaps in them.

DXTBMP or ImageTool should be able to read and convert the texture for you. I would also try to add mipmaps if you haven't done so already.
 
Hi,

Photoshop can not read the DXT BMP format used by FS. So although the extension is BMP, they are not normal BMP files. They have compression and mipmaps in them.

DXTBMP or ImageTool should be able to read and convert the texture for you. I would also try to add mipmaps if you haven't done so already.

if i save a photoshop BMP 32bit, then open it with DXTBMP and save it using DXTBMP BMP 32bit with an alpha and mipmaps will that solve my problem?
 
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