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Saving FPS with CAT?

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9
Hey guys!
I'm creating a scenery at the moment and I thought I would create a special "goodie". I don't wanna tell you right now what it is. I think it's something that has never been done before. :cool:
Now, this thing would have quite a few polygons and textures that would possibly slow down FPS. So, I had the idea, that the user has to switch it on in FS, using the NAV or ADF variable. If not switched on, this thing would just not be there and FPS would be better.
That is possible, right? But will it also save FPS?

greetings,

Viktor
 
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