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Self-illuminated object

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russia
Hello.
I try to make some signal lamp to be self-illuminated. It need to be illuminated also in night and in day.
How to set theese properties to matterial ?
 
upload_2015-6-15_22-9-39.png
like this properti in 3DsMax or gmax. I see there in Blender is "Emit" property in Shading tab. I think is analog of Self-Illumination. But after exporting from Blender to FSX this not work for me. In 3DsMax it work good. I've tryed some various test, but still no effect.
 
I believe it's mentioned in the B2X toolset manual. Anyway, some guidance:

- Don't apply it in the Shading section of the Material tab.
- Instead, go to the FSX Material Params and locate the Emissive Properties.
- Use some setting there.
- Go to the Texture tab.
- Assign an Image texture with correct mapping to the material and find the Influence section.
- Hit the Emit shading box, that's it.

;)
 
Be aware that only one mode works day and night: ADDITIVE
 
Thank you for yours advices. I will try it. B2X toolset manual is on Wiki or somewhere else?)

TO n4gix:
Do you have some aircraft in your site eaglesoftdg.com that is created using Blender. If yes, what is the plane?
 
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Do you have some aircraft in your site eaglesoftdg.com that is created using Blender. If yes, what is the plane?
Sorry no, I've never even looked at Blender. I use only Max2012 and occasionally GMax (for certain older modeling efforts).
 
I believe it's mentioned in the B2X toolset manual. Anyway, some guidance:

- Don't apply it in the Shading section of the Material tab.
- Instead, go to the FSX Material Params and locate the Emissive Properties.
- Use some setting there.
- Go to the Texture tab.
- Assign an Image texture with correct mapping to the material and find the Influence section.
- Hit the Emit shading box, that's it.

;)

Thank you Dutcheeseblend. Except Emit shading box in Influence section is there propertis in this section that can be used in FSX?
 
Ok) I've test. It works.
As I understand In Blender I need to have a separate texture and therefore a separate object that illuminated and I have no way to use one texture for entire object and second texture or something else for illuminated part of it? If no, could you say how to make some region as illuminated on mapped texture.
 
Nope. You can enter multiple textures in the textures list. Set the Influence of your color (diffuse) texture to Color. Add another texture (the illumination map) and set the Influence to Emit.
That's it ;)
 
Max 2012 for P3D? I've heard that for FSX Max 2008 is latest version that supported.
The Prepar3D v2.4 SDK supports up to Max2015. Keep in mind that there are two steps for aircraft or scenery creation using Max:
  1. export from Max to .x and .xanim files for aircraft, and .x files for scenery
  2. compiler XToMDL.exe to generate the .mdl files
The export module is the critical one, since it has to be re-compiled for every new Max release. So, one uses the version of the export module that works with their copy of Max.

The compiler one uses is which ever version will generate the model they need.
  1. P3Dv1.4 for FSX, FSX:SE or P3Dv1.x
  2. P3Dv2.x for P3Dv2.x
 
I perform some test and comparing Blender and 3ds max. In Blender I use one texture for color and second texture as emissive map with 1.0 of emissive level. I do it as read in manual. If we look on comparing there is two things need to fix in Blender. 1. No effect in evening. 2. Black texture under 0,0,0 color of emissive map. Any idea how to fix theese things?
 

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