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Sorry no, I've never even looked at Blender. I use only Max2012 and occasionally GMax (for certain older modeling efforts).Do you have some aircraft in your site eaglesoftdg.com that is created using Blender. If yes, what is the plane?
I believe it's mentioned in the B2X toolset manual. Anyway, some guidance:
- Don't apply it in the Shading section of the Material tab.
- Instead, go to the FSX Material Params and locate the Emissive Properties.
- Use some setting there.
- Go to the Texture tab.
- Assign an Image texture with correct mapping to the material and find the Influence section.
- Hit the Emit shading box, that's it.
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The Prepar3D v2.4 SDK supports up to Max2015. Keep in mind that there are two steps for aircraft or scenery creation using Max:Max 2012 for P3D? I've heard that for FSX Max 2008 is latest version that supported.