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Separation Plane

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48
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france
Hello developers!

I have a few questions about separation plane concept.

1/ in which FS version was that concept first introduced?
2/ where can I find a detailed doc about how it works (I have tried to look in the FS2000 SDK but found nothing)? I need something starting with the basic basics
3/ I think it is only an ASM-related concept, right?
4/ what shall I use to replace the separation plane concept with the new XML/MDL coding for P3D4?

Thanks
 
Thanks Arno

Indeed this Wiki is clear enough and quite comprehensive. Can you please confirm that tis concept is NOT documented in any SDK ?

So, if I understand well, you can code a separation plane in ASM code up to the FS2004 SDK (including FS98, FS2002 ??). And then this concept has disappeared.

Is that correct to say that you can create the MDL with the FS2004 SDK and then place it with a P3D XML/BGL file ? Where do I find the GUID for this MDL ?

On the coding part, from the PAPI wiki, I understand the coding in ASM. You mention that SCASM has it. Is there an explanation how to code that ? The documentation for SCASM (http://www.scasm.de/doc/sca_cmd2.htm#vjmp) is pretty light... Is there an explanation somewhere about how to code the separation plane conditional visibility in SODE ? Once again, the documentation here is light (https://sode.12bpilot.ch/?document=the-xml-definition-file/conditionalvisibility-separation-plane) and the approach seems to be different (they don't speak about vectors but azimuth/elevation).

I know, I know, many questions....

I wish you a happy new year 2020 !

G.
 
Hi,

You can't use FS2004 MDL files in P3D, these objects are no longer supported and will not render.

The ASM and SCASM commands are basically the same, they are compiled into the same opcodes inside the BGL file.

I'm not aware of how SODE does it, but that is for FSX/P3D so probably uses the visibility conditions or specific SimObject checks.
 
Well I don't know for FS2004 in general, but I can certify that the PAPI lights for eh Madeira LPMA scenery from aerosoft are coded in ASM and it works perfectly in P3Dv4.5. It's not a separate MDL object, but a BGL file (LPMA_RWY-PAPI.BGL).

Surprisingly, it does not use the Separation Plane concept but its brother Vector Jump.

G.
 
Last edited:
VectorJump is the SCASM name of the separation plane. So it's the same.

I would not decompile commercial addons though and post their source here. That's not polite.
 
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