I am casting the net a little wide for this one, my apologies for cross-posting.
I'm tinkering with an FS9 package for some AI gliders.
Previous work has been done by Bert de Bruin, using motor glider files modified by Alan Kaiser (stemme.air) and aircraft.cfg files modified for Wolfgang Piper’s excellent glider models.
Unfortunately they all go Brrrrrr...
My understanding is:
AI sound is not mapped to the aircraft, but to the engine type.
That sound resides in the main sound folder, and is used by all.
If I alter it, all the AI Cessna's will sound like sailplanes!
Browsing in the default aircraft files, I note that there is provision for a rocket engine! (Type 4)
I don’t know if there are any rocket-powered planes in FS, but I’m willing to hijack their sound for this cause.
So I am thinking there must be a way to create a very meek rocket engine to power the gliders around, with an appropriate accompanying wind whoosh sound.
This is way outside anything I have ever tried.
I was wondering if any of the brilliant minds residing here could cast some light on the problem?
Far as I’m aware this has not been attempted in MSFS.
I'm tinkering with an FS9 package for some AI gliders.
Previous work has been done by Bert de Bruin, using motor glider files modified by Alan Kaiser (stemme.air) and aircraft.cfg files modified for Wolfgang Piper’s excellent glider models.
Unfortunately they all go Brrrrrr...
My understanding is:
AI sound is not mapped to the aircraft, but to the engine type.
That sound resides in the main sound folder, and is used by all.
If I alter it, all the AI Cessna's will sound like sailplanes!
Browsing in the default aircraft files, I note that there is provision for a rocket engine! (Type 4)
I don’t know if there are any rocket-powered planes in FS, but I’m willing to hijack their sound for this cause.
So I am thinking there must be a way to create a very meek rocket engine to power the gliders around, with an appropriate accompanying wind whoosh sound.
This is way outside anything I have ever tried.
I was wondering if any of the brilliant minds residing here could cast some light on the problem?
Far as I’m aware this has not been attempted in MSFS.



