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Hi,
Why are you using 3DS Max? It is easier to use GMax, as there is an official gamepack for it. Now you are going from Sketchup to 3DS Max to Panda plugin to MakeMDL. By using GMax you can eliminate one step in this process and every additional conversion will make it more difficult to get things showing correctly in FS.
It is important to make a clarification regarding the instruction I gave above:
- The power of two may be different in height and width. For example 64x256, 1024x2048, 256 x 1024, 32 x 512 ........
- Is it right what he says Arno, which can be done directly with Gmax but when using real photo as texture Gmax not open the files. In this case it is necessary to open them first with 3dsMax and then override to open them with Gmax


